DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
Death Star EPP Assault

    Deck ID: 19200

    Author: Bert "MisterFett" Claessen

    Title: Death Star EPP Assault

    Side: Dark

    Date Published: 2001-10-03

    Description:
    Set your course activation with EPP tech.

    Rating:
    4.5

    Cards:

    'Start (8)

    SYCFA

    Death Star

    Death Star Docking Bay 327

    Alderaan

    Prepared Defenses

    Crush The Rebellion

    Battle Order/First Strike

    YCHForever/Mobilisation Points


    Characters (17)

    Vader with Saber x4

    Maul with Saber x4

    Emperor Palpetine x3

    Janus Greejatus

    Mara Jade, TEH x2

    Dr E and Ponda Baba

    P-59

    P-60

    Grand Admiral Thrawn


    Locations (3)

    Death Star War Room

    Dagobah Cave

    Rendili


    Weapon (1)

    Mara’s Saber


    Starships (5)

    Zuckuss in Mist Hunter x2

    Bossk in Hounds Tooth x2

    Chimaera


    Effects (6)

    Blast Door Controls

    Allegations of Corruption

    Bad Feeling Have I

    The Phantom Menace

    Presence of the Force

    Come Here You Big Coward


    Interrupts (20)

    Kintan Strider x4

    Force Lightning x2

    Evader/Monnok

    I Have You Now x3

    You Are Beaten x3

    Masterful Move x2

    Sense x3

    Shut Him Up or shut Him Down '

    Strategy: '

    PLEASE DONT SAY IT HAS NOT SEEN TOURNAMENT PLAY, BECAUSE I KNOW. READ BEFORE REVIEWING.


    This deck hasn’t seen any tournament play yet, but will be, as the EPP Maul rocks.


    The idea is simple, you activate by the second turn about 7 force from yourself, not counting any other. This is enough to play either Vader or Maul with Saber and beat them down. Use I Have You Now for extra fun.


    The first few turns should be getting an armada ready, pulling I Have You Now. Pull Rendili if neccesary, and prepare for the fun. Deploy a sabered guy, perhaps even Dr E/Ponda baba with them, and start the fun. Clash one opponent, saber/operate a second and draw destiny to kill the third. And next turn the next one comes for a visit...


    This deck has some weaknesses. Versus space, use the BH hit squad, while occupying a system.

    Mara, Palpy and Janus are there for the drain.

    Always Sense the OOC, because it can hurt. Save your senses for them.


    Some card explanations

    Kintan Strider regenerate lost characters, like a maul or vader, when opponent loses a character. This will happen often, so this card rocks.


    Janus destiny recycle, force drain +1 for the kill. Nuff said.


    Mara Either Beatdown or drain, whatever you like.


    E/M Scan hand when neccesary, remove doubles versus swarm. '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.