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Amish Paradise

    Deck ID: 19245

    Author: Greg "TychoCelchu" Shaw

    Title: Amish Paradise

    Side: Light

    Date Published: 2001-10-07

    Description:
    My WYS deck that I’ve been playing ever since it came out. HeIl-bent on retrieval

    Rating:
    4.5

    Cards:

    'Starting (8)

    WYS/This card is broken

    Tatooine (Cor)

    Tat Cantina

    Tat DB94

    YISYW & Staging Areas

    Insurrection & Aim High

    SquAss

    HFTMF


    Locations (3)

    Kessel

    Tat Lars’ Moisture Farm

    Spaceport DB


    Characters (17)

    Capt. Han

    Chewie Protector

    Dash

    Lando w/gun

    Mirax

    EPP Luke x2

    Melas x2

    Murr Danod

    Owen & Beru x2

    Phylo Gandish

    Ralltir Freighter Captain

    Talon Karrde

    Thereon Nett

    Wedge


    Rides (5)

    Falcon

    Outrider

    Skate

    Red 10

    Red Squad 1


    Red (19)

    A Few Manuevers

    All Wings & Darklighter Spin

    A Step Backwards

    C&TV x2

    Dodge

    Fallen Portal

    Harvest x3

    It Can Wait

    Lost In The Wilderness

    On The Edge

    OOC & TT

    Rebel Barrier

    Run Luke Run

    SATM&BP

    Bith Shuffle & Reach

    Too Close


    Effects (6)

    Battle Plan & DTF

    Goo

    HotJedi

    Menace Fades

    Strikeforce

    Tat Celebration


    Other Crap

    ITTL (AO)

    Anakin’s Pimpmobile '

    Strategy: '

    ***UPDATE***

    This deck went 2-1 yesterday and helped me win the tourney (go read my report). It only lost to Kim Caton’s ISB/Walkers by 5, and I could’ve played a lot better that game. I don’t know why everyone thinks this deck will die in today’s environment. After Ref3, of course it will. But for now it’s a beast.

    ***END***


    ***UPDATE #2***

    Yes, Code Clearance will hamper this deck’s retrieval. But guess what? I can win without Harvests. If my opponent is playing DTHACC? I just set up Celebration to retrieve. Granted the game will be a lot closer, but I’ll still come out on top. Anyhoo, if you REALLY think Harvests are too risky, I came up with this

    Pull the Harvest stuff (6 cards)

    Throw in EPP Han, another Celebration, Effective Repairs, Jedi’s Resilience, R-3PO (this guy is amazing), and another C&TV. I might, however, pull R-3PO and the 3rd C&TV for Nekkid threepio and We’re Doomed. I used to play We’re Doomed, and that card is great. Though I doubt I’ll go under 15 cards -)

    ***END LONG-@SS UPDATE***


    ***Update #3***

    This weekend I’ll be playing my updated version in the post-R3 environment. If all goes well, I’ll post the updates. And yea, Drew, I’m pretty sure I was on your team (Team Tech or something?)

    ***End Update***


    Responses to Reviews
    To Jackson Five You’re right, but I like winning with a whole lot of dif. Plus Harvests are huge, getting ANY 4 cards back, and 1 into my hand the next turn (with Mirax) is usually game-breaking (although I’m usually winning anyway -P)


    To Mr. Monnock I like my character selection as it is, but an EPP Han and another Mirax or a Naked Threepio wouldn’t hurt. I thought about your theory today, and tested it in two games. I don’t seem to have any trouble finding some people to drop and clear a site, either with a Luke or 2-4 smugglers. I dunno, maybe it’s just my playstyle.


    I’ve been playing this objective since my first tourney after Ref2 came out, and I fell in love with the it. Since then, it has been modified to fit Harvests, some racing stuff, and a few tech cards.


    Some card choices


    Harvests Retrieving any 4 cards is great. Grabbers, especially Code Clearance, will hurt this part of the deck, but read why I chose to throw an Edge in here. Also, its fun to have them kill Owen & Beru, then next turn drop the other O & B, EPP Luke, battle and play Harvest to add some destiny. Once you set up a nice cycle with Mirax, you win with insane dif.


    Edge If they have TINT/OE out, play the Edge before you get the Harvest cycle going, and maybe they’ll waste their grabber on it. Also good for getting rid of the ROC combo.


    ASB + Too Close This deck has never lost a podrace, the destiny is pretty high and the two interrupts are enough to win the race. If you do lose, however, they usually don’t save force for Aim High so they won’t be retrieving much.


    Melas x2 Tat Maul can be a pain, so if they see you lose one early, surprise them with another.


    Mirax She is a god. With her, you can Harvest every turn (unless they grab it or you need to pay for Plans). Just Play Harvest, retrieve another Harvest, track it, and use Mirax to get it back.


    It Can Wait This card is huge. Play it the first time to stop Vader in a Huntdown deck, or a different key character, then play it again next turn out of your lost pile.


    Lost In The Wilderness This card is great also. Get rid of Vader in a Huntdown, Xizor in AOBS, Maul, Palpy, or any lone main holding a site. And with the destiny of this deck, you’re almost garaunteed to make someone go missing.


    Strikeforce Now that drain of 3 at Kessel is safe from senators cancelling it.


    Only 1 LMF? I found that I rarely ever top-deck it (and I never have in tourney play) and if I do, I have some options. Drop O&B for 9, play a Harvest for two, and get it back, or use OTE or Celebration to get it back. Trust me, 1 is enough.


    Some cards I had in here, but they didn’t make the final cut

    X-Wing Laser

    EPP Han

    Another Celebration

    Another Lost In The Wilderness

    R-3PO (this guy is awesome)

    Jedi’s Resilience


    Matchups
    ISB If they stick 5D6 at an exterior site, drain for 0, cancel it with Lost In The Wilderness, and make the annoying droid go hungry. Otherwise, Mess him. Once you get rid of him, your constant retrieval will be enough.


    Hunt Down If they are racing, you’ll probably win. Get out HotJedi fast so they have to lose to Visage while you laugh at them. Lost In The Wilderness is huge.


    Senate Again, LostITW is huge, there goes Maul. BP&DTF will stop their drains, and Strikforce means your Kessel drain is safe.


    AOBS Make Xizor missing, or go kill him. If they are racing, you’ll win the race. Should be a pretty easy matchup.


    Brangus Drain for three at their D*. Win the race. Drain for a bunch, retrieve a bunch. Win. It’s that easy. Edge the ROC combo away.


    Watto Get HotJedi and start losing 2 each turn so their cards go back and you don’t lose any. After they get around Honor, it’s usually smart to lose 2 anyway.


    Well, that’s all I can think of. Try it and you’ll like it. If you don’t like it, you suck. If you have any questions, D-Mail me. If you don’t get something, d-mail me before you review.

    Oh yeah, if you’re good and you’re in Coruscant, check my group page, Team I Bent My Wookie, and join it. '

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