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a winning hyperdrive deck type2

    Deck ID: 19354

    Author: Robert "Sgt_Barich" dayton

    Title: a winning hyperdrive deck type2

    Side: Dark

    Date Published: 2001-10-15

    Description:
    this deck has not lost a game in the current ep1 format. i have played against the watto, and senate decks too. i dont know how ref3 will change the ep1 environment, but i think this deck will still be big.

    Rating:
    4.5

    Cards:

    'starting

    hyperdrive objective

    credits will do fine

    watto’s JY

    tatoutskirts

    podrace prep

    tatpodrace arena

    boonta eve

    anakin’s pod


    epic events

    i did it


    locations

    tatooine


    effects

    brisky morning munchen

    another pathetic lifeform

    a tragedy has occured

    a vergence in the force x2+


    ships

    republic cruserx2


    weapons

    quigon’s light x2


    interrupts

    changing the odds x2

    ive decided to go back x3

    too close for comfort x3

    a step backward x6

    alter x4

    sense x5

    control x2


    charectars

    jar jar

    obi padawan ai

    valorum ai

    ric olie

    tendau bendon

    yarua x2

    liana merian x2

    queen amidala ruler of nab x2

    senator palp ai x2

    qui gon jinn ai x3


    strategy

    first off i didnt list a starting effect. that is because it depends on what your opponent is playing. if he is playing the watto objective than u should use brisky mornin munchen to continually kill watto.

    if your opponent is using the senate objective you should use pathetic lifeform to activate an additional force each of your opponent’s turns.


    a tragedy is used to catching opponent’s sense cards. this ensures the fact that you are going to win a sense war, if there is one.

    a vergance in the force stops maul from draining like mad at the desert landing site. it is total tech.

    with the 6 step backwards you shouldnt be hurting for a quigon or looseing any podrace at all. also dont use the "too closes for comfort" for cancelling podrace collision. i tend to use them for cancelling destroyers and maul from killing my people.


    overall strategy

    just roll a phat stack of chars in the junkyard, and dont leave until you flip your objective. getting qui gon on the first turn is god. getting him out on the second turn is a must. dont forget to force drain every turn, that will be the key. also if your opponent will try to fight you, it will hasten the flip of your objective.

    after you have flipped spread your charectars to the outskirts with one senator and someone else. this leave you drawing 2 battle destiny with "ive decided to go back". also if you are playing the senator objective drop queen amidala or palp or valorum down and set up two 5s in your deck. then battle and "ive decided to go back" each time you draw destiny(in this case twice) you can retrieve a force. draw a 5, retrieve into hand the "ive decided to go back" draw the other 5, and retrieve a force into deck or hand. it is total beat down in the senate if you repeat this process. eventually you retrieve tons of force, you opponent looses all his senators, and u win the game.

    dont be afraid of maul. dont be afraid of maul and three destroyers. just make sure qui gon’s GT is entact, and chop maul. too close for comfort mauls stick, and ive decided to go back for 2 destiny when you fight, you will win the battle and clear the room. '

    Strategy: '

    as stated above '

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