Deck ID: 19359
Author: Jonathan "Vanshitoo" Ballin
Title: scrubs honor
Side: Light
Date Published: 2001-10-15
Description:
NOT#E:read because my main decks were stolen a few weeks ago i have few resources and i have no longer good mains or many good cards so this deck was downgraded significantly>
Rating:
4.5
Cards:
'starting
RST
strike planning
endor
rebel landin site
poadrace arena
manakins racer
boonta eve
podrace prep
Location
bunker
back door
hidden forest trail
Characters
general crix
general solo
general lando
srg. carlson
lt. blout
COK (chewie of Kashyyyk)
luke rs
corp. kennesaric
orrimarko
cnl. cracken
DOS (daughter of skywalker)
srg. junkin
mjr. panno
corp. midje
wuta
mace windu
obi 1 kenobi
Green
concussion gernade
chargex2
Blue
tala 1
tala 2
gold s 1
home 1
independance
Interrupt
dash
trow me anther chargex3
endor celebration combo
the signalx2
take the initiative
losing track
a step backwardx2
neck and neckx2
FX’s
the shield is downx3
insurrection combo
menace fades
launching the assault
CAP (closeair support)
EE
deactivate shield generator
i did it
AO
taking them with us
capital support '
Strategy: '
i hope u all saw my deck description to see why my mains r so bad.
On my first turn i pull 2 generals and i deploy crix who pulls chewie whho pulls a site(total 7 force) if i have any xtra foce i pull deactive shield generor or bunker. i keep bunker in hand until i am ready to blow it.second turn i start racing deploy more scouts try to get the shield is down(i have 3 and 2 signals). third turn i will have activated alot so maybe i deploy cruiser or tala get cap/ao going to help my scouts. fourt turn i get set up for bowing away bunker, i dedicate most of my forces to that. on the 5th turn the race should be winding down, good chance i have won (i have 23 destiny 4 or more and i pull most of my low destiny. also on the fifth turn the bunker might be blown away, or i am fighting for it. concusion gernade on bruckman helps.
if buker blown away and podrace won i have basically won because no hand and approx 32 card swing in 2 turns really hurts. anyway mid to end game i drain and retrieve scouts.
why cruisers? starship/pilots are almost all gone and i have enouph force
why podrace? i need to find a way to make my opponent lose force without enhanced characters
why me? it could happen to anyone
Pease be generous concerning my current card situation
thanx for reading pllease review '