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scrubs honor

    Deck ID: 19359

    Author: Jonathan "Vanshitoo" Ballin

    Title: scrubs honor

    Side: Light

    Date Published: 2001-10-15

    Description:
    NOT#E:read because my main decks were stolen a few weeks ago i have few resources and i have no longer good mains or many good cards so this deck was downgraded significantly>

    Rating:
    4.5

    Cards:

    'starting

    RST

    strike planning

    endor

    rebel landin site

    poadrace arena

    manakins racer

    boonta eve

    podrace prep


    Location

    bunker

    back door

    hidden forest trail


    Characters

    general crix

    general solo

    general lando

    srg. carlson

    lt. blout

    COK (chewie of Kashyyyk)

    luke rs

    corp. kennesaric

    orrimarko

    cnl. cracken

    DOS (daughter of skywalker)

    srg. junkin

    mjr. panno

    corp. midje

    wuta

    mace windu

    obi 1 kenobi


    Green

    concussion gernade

    chargex2


    Blue

    tala 1

    tala 2

    gold s 1

    home 1

    independance


    Interrupt

    dash

    trow me anther chargex3

    endor celebration combo

    the signalx2

    take the initiative

    losing track

    a step backwardx2

    neck and neckx2


    FX’s

    the shield is downx3

    insurrection combo

    menace fades

    launching the assault

    CAP (closeair support)


    EE

    deactivate shield generator

    i did it


    AO

    taking them with us

    capital support '

    Strategy: '

    i hope u all saw my deck description to see why my mains r so bad.


    On my first turn i pull 2 generals and i deploy crix who pulls chewie whho pulls a site(total 7 force) if i have any xtra foce i pull deactive shield generor or bunker. i keep bunker in hand until i am ready to blow it.second turn i start racing deploy more scouts try to get the shield is down(i have 3 and 2 signals). third turn i will have activated alot so maybe i deploy cruiser or tala get cap/ao going to help my scouts. fourt turn i get set up for bowing away bunker, i dedicate most of my forces to that. on the 5th turn the race should be winding down, good chance i have won (i have 23 destiny 4 or more and i pull most of my low destiny. also on the fifth turn the bunker might be blown away, or i am fighting for it. concusion gernade on bruckman helps.

    if buker blown away and podrace won i have basically won because no hand and approx 32 card swing in 2 turns really hurts. anyway mid to end game i drain and retrieve scouts.


    why cruisers? starship/pilots are almost all gone and i have enouph force

    why podrace? i need to find a way to make my opponent lose force without enhanced characters

    why me? it could happen to anyone


    Pease be generous concerning my current card situation

    thanx for reading pllease review '

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