Deck ID: 19360
Author: Jonathan "Carny" brown
Title: Pile of Profitable Goodness ahem
Side: Light
Date Published: 2001-10-16
Description:
This is a mains deck with profit as a jumping off point. you’ll see what I mean.
Rating:
4.5
Cards:
'Starting (8)
You Can either Profit From This/ OBD
Jabba’s Audience Chamber
Han w/ Gun
Tat Jabba’s Palacio
HFTMF
Your Insight Serves You Well
Insurrection/Aim High
Don’t Do That Again
Locations (7)
Tat DBay 94
Rendevous Point
Obi’s Hut
Shmi’s Hut
Echo War Room
Yavin War Room
Jedi Council Chamber
Characters (18)
Luke Skywalker, Jedi Knight x2
Master Luke x2
Qui-Gon Jinn x2
Ben Kenobi
Orimaarko
Tawss Khaa
Chewie w/ Gun (could be Protector)
Corran Horn
Jar Jar Binks
Padme Naberrie
Lando w/ Vibating Thing
Threepio WHPS x2
Leia w/ Gun
Han w/ Gun(another)
Weapons (3)
Luke’s Saber
Qui’s Saber
Obi’s Saber
Ships (1)
Millenium Falcon
Effects (7)
Goo Nee Tay x2
Honor of the Jai
Revolution
Ounee Ta
Battle Plan and Draw Their Fire
What’re You Trying to Push on us?
Interrupts (16)
Sense Combo x3
Sense
Alter Combo x2
We Wish to Board At Once x2
Too Close For Comfort
Rebel Barrier
Double Agent
Were You Looking For Me?
Out of Commision/ Transmission Killed
Sorry About the Mess
Gift of the Mentor
Weapon Levitation '
Strategy: '
UPDATE -----------------------------------------------
i Do have obi’s saber, don’t know how you missed that...umm, noone else had anything interesting to say. ISB is not a problem, the direct damage will kill them and I am thinking of eliminating my Space Package all together for another sense(thank you) wish some more would check this out, it is really a good deck.
alright fellas, heres my happy fun Profit Deck that seems to win unreasonably well. I dont claim to have invented it, but I didnt copy it from Decktech. Anyways, it plays like a profit deck(duh) and generally flips first turn. I activate 5 on my lonesome, and there are really only a couple of DS Decks that dont give me any. Generally they play Mara and someone like Dr. E and Ponda or something like that to start. I have many ways to eliminate their aliens on the first turn, anyways, theres not a lot of strategy behind this deck, you free han and then just set up at at least 2 different battlegrounds. I am thinking of switching the Falcon for Artoo in Red 5, but it doesnt matter that much. I guess some matchups?
Hunt Down- I hate Hunt Down. Visage irritates the piss out of me, so there are many ways to deal with it. You have corran, Lando and Jar Jar to invade the Executor, OOC/TT to just cancel Visage and Honor(it may work, depends on whether ofr not they play well ) The trend for Hunt Down seems to be Vader/Palpy/Maul/Mara and not many others. This deck slaughters all of those people, and Qui-Gon still wont die against Duels. HAHAHA. Easy victory.
Walkers- go to hoth. thats all it takes. Camp Obi and Han on Tatooine and send off the others to storm the Walkers.
Watto- camp in the junkyard, camp in mos espa and have barriers and SAC ready, cause theyll try to slap you around. I love this objective, and its solid, but if you play smart, youll win.
Big Blue(space)- flip early and grab Imperial Command. Hopefully your drains and Direct Damage will be too much.
Court/Scum/MKOS- this deck rapes anything with aliens. This is something that happened in a game against a Court deck. For start they deployed Xizor and Boba Fett w/ Blaster. First turn they deployed Snoova and an Axe. I wait and then battle on second turn. Drop Luke for free, Lukes stick, Lando with Axe, Chewie w/ Blaster and Threepio WHPS. Battle, bounce Snoova, he shoots Chewie, exclude Xizor, swing at and hit Boba, draw 3 destiny. Win by 20. Yeah. Cool.
I guess thats it for now, any questions e-mail me at handsofcarny@yahoo.com
Thanks, and please review with purpose. '