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667 The Neighbor of the Beast

    Deck ID: 19363

    Author: Jeremiah "Semi-Baked" Himmelbrand

    Title: 667 The Neighbor of the Beast

    Side: Dark

    Date Published: 2001-10-16

    Description:
    This is my Desert Landing Site/Maul/Mains deck. Uses big characters and Sense/Alter to dominate the LS. Hope you like it.

    Rating:
    4.5

    Cards:

    'Starting Stuff (3)

    Tat Landing Site

    Combat Readiness

    Tat Jabba’s Palace


    Characters (20)

    2 Darth Maul, Young Apprentice

    2 Tatooine Darth Maul

    2 Emperor Palpatine

    2 EPP Vader

    2 Mara Jade

    Iggy with Gun

    4-LOM with Gun

    Janus

    P-59

    P-60

    Xizor

    Guri

    Dr. E/Ponda Baba

    Grand Admiral Thrawn

    Galid


    Interrupts (19)

    4 Sense

    2 Maul Strikes

    2 Imperial Command

    2 Alter

    2 Elis Helrot

    I Have You Now

    Force Lightning

    Twi’lek Advisor

    Imperial Barrier

    You Are Beaten

    Projective Telepathy

    Sniper/Dark Strike


    Starships (4)

    2 Chimaera

    Bossk in Hound’s Tooth

    Zuckuss in Mist Hunter


    Effects (6)

    Do They Have A Code Clearance

    Lateral Damage

    No Escape

    Secret Plans

    First Strike

    Search and Destroy


    Weapons (3)

    2 Maul’s Saber

    Mara’s Saber


    Locations (5)

    JP Lower Passages

    JP Audience Chamber

    JP Dungeon

    JP Droid Workshop

    Kessel '

    Strategy: '

    Here is another attempt at a strategy section.


    The object of this deck is to set up the JP/Galid drains and watch your opponents force hit the lost pile is rapid fashion.


    First off, use Jabba’s Palace to pull all of your JP sites and deploy Maul to the landing site ASAP. There are 4 Mauls in the deck so you should be able to deploy him rather quickly. Also on your first turn pull the Audience Chamber and deploy a character there that can draw destiny and move Maul over to Jabba’s Palace. Second turn pull a site, use the AC’s game text to pull Galid, protect him with another character and start draining.


    After that, the deck is pretty straight forward. Battle the LS on the ground and eliminate their characters by using You Are Beaten, Sniper/Dark Strike and Force Lightning. This deck has a decent space package, you should be able to get a Chimaera (since there are 2 of them in the deck) and Thrawn out relatively soon if you need to battle them in space.



    Reasons for some of the card choices


    Kessel To convert the LS’s Kessel if they are playing WYS. DS Kessel makes their drains 2, instead of 3 and your ships deploy -1 there. Also if there are playing some kind of cheese deck, they are most likely playing Battle Plan, so you can satisfy it.


    JP Dungeon and JP Droid Workshop For added force generation and you can pull them out of your Reserve deck.


    2 Chimaeras and 2 Imeperial Commands If LS is playing space, you can establish a presence relatively quickly.



    Cards I would like to put in


    You Cannot Hide Forever (not the combo)

    Monnok

    1 or 2 Grabbers


    If you have any questions, please feel free to D-Mail me.


    Thanks for looking '

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