Deck ID: 19366
Author: Joshua "Stormcrow" Grace
Title: Grace’s Throne Room (SAC is back) No R3
Side: Light
Date Published: 2001-10-16
Description:
An unbeaten, classic Throne Room deck balanced for the current metagame.
Rating:
4.0
Cards:
'Starting (4)
Yavin IV Throne Room
Careful Planning
Farm
Swamp
Creatures (2)
Nudj x2
Locations (6)
Jedi Council Chamber
Rendez-vous Point
Echo Command Center
Yoda’s Hut
Home One War Room
Kessel
Characters (12)
Luke w/Saber
Luke Skywalker, Jedi Knight x2
Qui-Gon Jinn x2
Leia w/Blaster x2
Captain Han Solo
Taws Khaa
Melas
Coran Horn
R-3P0
Weapons (2)
Anakin’s Saber
Qui-Gon Jinn’s Saber
Ship (1)
Millenium Falcon
Red (33)
Battle Plan/Draw Their Fire
Too Close For Comfort
Your Insight Serves You Well
Nabrun Leids
Advantage
Honor of the Jedi
Lightsaber Proficiency
Bacta Tank
Traffic Control
What’re You Trying to Push?
Revolution x4
Sense x5
Alter x2
Smoke Screen x2
Goo Nee Tay x2
Weapon Levitation x2
It Could Be Worse x2
OOC/TT x2
We Wish to Board at Once x2 '
Strategy: '
****SOME RESPONSES TO EARLY COMMENTS 1. No Obi because he’s just asking to be Epic Dueled. JK Luke stands a chance, but is better off hiding or Sensing duel cards (track a low destiny, followed by two high destinies). Qui-Gon can’t be Epic Dueled, and, as a result, he’s the go-to man against Hunt Down. Obi wouldn’t really add a lot to the deck.
2. What about Crush the Rebellion and Evader? Well, that’s the original reason for the grabber. If you want to squander the grabber when you see your opponent play Crush, that’s your problem.
3. Why use What’re You Tryin’ to Push on Us? instead of the new grabber? No real reason. Probably a good card to switch, really. I just forgot about the existence of the Coruscant version.
4. Will No Escape kill this deck? Not even remotely. So what if they activate 2 extra force? It’s not that big a deal. The sites remain non-battlegrounds as long as the Nudj’s are there, and HotJedi still doubles to block force drains.
5. Are SYCFA ties an auto-win against this? Again, not even close. It’s a more difficult challenge, but that’s part of what meta-gaming is all about--making a deck that’s better against the decks you fear more, and sacrificing a touch of performance against less frightening deck types. Battle Plan makes things very hard for Tie decks. It always has. It likely always will. Your opponent has no chance to hold a battleground against you and will likely deploy an early Emperor or someone that you can kill for Advantage. Meanwhile, you can Alter Seinar Fleet and Grab Twi’lek or We Must Accelerate. It Could Be Worse against a drain each turn, and the drain race will probably go in your face since you can afford to pay for each drain. If this is a popular deck type in your area, well, then you want to find a slot for I’ll Report the Leader and maybe Don’t Do That Again. Maybe even the Tantive. But it’s not that worrisome.****
This is an unbeaten, classic Force Choke deck. With Revolutions, Goo Nee Tay and Twix sites, the object of the game is to set up a large force activation edge for you and then battle selectively. In each battle, you should be able to have an edge simply because your opponent shouldnt be able to pay for enough to hurt you.
For those unfamiliar with the Throne Room / Careful Planning start, you use Careful Planning to pull the Farm and the Swamp. You go first and use the Swamps game text to look for a Nudj. Deploy the Nudj to cancel your opponents force icon, there. Move the Nudj to the Farm so that the next turn you deploy another Nudj to the Swamp.
Card choices
Too Close for Comfort--Dont bother pretending this has anything to do with the podrace. This is to punish your opponents low activation. After your opponent saves 2 turns for 8 force to play Vader (or something like that), and pays one to battle, play this. Are they going to wait 3 turns? Fine, let them. Still play this. Every force you make your opponent pay is going to count in this game.
We Wish to Board at Once--Like The Signal with the added advantage of being able to pull Too Close for Comfort.
2 Leias and 1 Han--Leias better on the ground. Space is for late game or in the rare occassion your opponent is playing space and leaves himself vulnerable somewhere. Or, as I found out, to beat up on Ties and prevent Dark Deal.
Bacta Tank--Dont leave home without it. With the activation of this deck, use the tank as much as possible.
R3P0--The only retrieval in this deck is Taws Khaa. So its more efficient to keep R3P0 with your opponents undercover spies than to play the 2 or 3 Sorry About the Messes that you would need as spy protection.
Weapon Levitation x2--Great card in this deck. With the continued popularity of Hunt Down (meaning Vaders saber) and the activation of this deck (meaning the chance to look through a large used pile), this is truly a dual-use card.
Qui-Gonn Jinn--The Master He cant be Epic Dueled. Hes immune to attrition. Hes the SAC machine. He adds an icon. What cant he do for this deck? He cant pilot the Falcon, but thats okay because youd be nuts to waste him on the Falcon.
It Could Be Worse x2--Primarily to stop Podrace damage, but can be used for anything. With 5 Senses to block Its Worse, it should be fine to play.
Match-ups
The deck was designed to beat Hunt-Down, BHBM, Watto and Senate decks.
Against Watto decks, early presence at either Mos Espa or the Junkyard will make life difficult for your opponent.
Senate decks usually start Mauls Hut, and once thats Revod, theyre in serious trouble.
Hunt Down podracing is especially vulnerable to the force choke, even after No Escape. All their characters are ability >3 and punished by Goo Nee Tay.
BHBM allows you to play Luke w/Saber immediately or on the 2nd turn--your choice. Revos and Goo Nee Tay will tear apart your opponent.
Against other decks, the force choke still hurts, but rely more upon your own generation. Be sure to get out the Tank. Be cautious in space. This is primarily a ground-drainer, which is okay, because most dark side decks stick on the ground.
This deck has weaknesses against decks that arent played these days, but against the current meta, this deck is a beast.
Even SYCFA ties will have trouble simply because of Battle Plan / Draw Their Fire. Qui-Gon sets up camp at the Death Star DB and your other characters take over the rest of the battlegrounds leaving your opponent no safe place to hide. Against Brangus, the grabber will shut down Brangus retrieval engine.
Scum will suffer if you get to Jabbas Palace early, blocking their access to the rest of their sites. Remember Scum isnt immune to Alter, either.
Thats pretty much it. Enjoy.
Joshua ”Stormcrow” Grace '