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WYS Racing SOLID (No R3)

    Deck ID: 19425

    Author: Bill "TacoBill" Kafer

    Title: WYS Racing SOLID (No R3)

    Side: Light

    Date Published: 2001-10-21

    Description:
    This is my undefeated WYS Racingdeck. Its currently 6-0 in tournamentplay. I submitted it the other day with“no R3” in the title, only because I didnt realize thats what the contest was submitted under. In this version, Ill s

    Rating:
    4.5

    Cards:

    'Starting (9)

    1x Podrace Prep

    1x Tatooine Podrace Arena

    1x Anikins Podracer

    1x Boonta Eve Podrace

    1x Squadron Assignments

    1x Tatooine Docking Bay

    1x Tatooine Cantina

    1x Tatooine (Cor)

    1x Watch Your Step


    Characters (15)

    1x Chewbacca, Protector

    1x Dash Rendar

    2x Han With Heavy Blaster Pistol

    1x Lando With Blaster Pistol

    2x Luke Skywalker, Jedi Knight

    2x Melas

    1x Mirax Terrik

    1x Phylo Gandish

    1x Talon Karrde

    1x Theron Nett

    1x Threepio With His Parts Showing

    1x Wedge Antillies


    Starships (4)

    1x Outrider

    1x Pulsar Skate

    1x Red 10

    1x Red Squadron 1


    Weapons (2)

    2x Lukes Lightsaber


    Effects (8)

    1x A Tragedy Has Occured

    1x Battle Plan & Draw Their Fire

    1x Honor of the Jedi

    1x Menace Fades

    1x Revolution

    1x Strikeforce

    2x Tatooine Celebration


    Interrupts (19)

    1x A Few Maneuvers

    1x A Jedis Resilience

    2x A Step Backward

    2x Dodge

    1x Fallen Portal

    2x Lost In The Wilderness

    1x On The Edge

    2x Out Of Comission & Transmission

    Terminated

    1x Speak With The Jedi Council

    2x Too Close For Comfort

    2x Tunnel Vision

    2x We Wish To Board At Once


    Locations (2)

    1x Coruscant Jedi Council Chamber

    1x Kessel


    Epic Events (1)

    1x I Did It

    '

    Strategy: '

    WYS isnt dead, its merely balanced.


    Some card choices


    Edge Main retrival aside from podrace. Only used when there are characters or effects you want back because WYS plays the interrupts. Also good for getting rid of the ROC combo.


    Podracing This deck has never lost a podrace. The destinies are insane, and you can cycle back the high ones with Mirax and 3P0. 2 ASB, 2 Too Close, and 2 Board help you win the race with ease. Make sure to save even if Secret Plans

    isnt out, because thats usually when it comes out.


    Melas x2 Tat Maul can be a pain, and hes one of 3 characters in the deck that can battle him.


    Mirax and 3P0 They are my best friends. The abilty to cycle 2 cards through the deck every turn is huge. Theyre also great for tracking for Edge or for the podrace.


    Lost In The Wilderness This card is great also. Get rid of Vader in a Huntdown, Xizor in AOBS, Maul, Palpy, or any lone main holding a site. And with the destiny of this deck, youre garaunteed to make someone go missing.


    Celebration x2 I found that masterful Move combo is a pain, and is in most decks, so if they cancel your first, play another and retrieve the first one.


    Some cards I had in here, but they didn’t make the final cut

    R-3P0

    RFC

    I*ll Take The Leader (AO)

    X-Wing Laser Cannon

    Rebel Artillery


    Match-ups


    ISB If they stick 5D6 at an exterior site, drain for 0, cancel it with Lost In The Wilderness, and make the droid go hungry. Once you get rid of him, you should have an easier time. ISB is not an easy match-up, espeically if its the Walkers. Then, you have to make sure to keep Menace Fades

    in effect, and watch out for the Black Sun AO. Your race damage/retrival, Celebration, and Edge retrival should be enough to outlast them.


    Hunt Down If they are racing, youll most likely win. Get out HotJedi fast so they have to lose to Visage while you laugh at them. When they get No Escape, use one of your OOC&TTs to cancel during their move phase. Lost In The Wilderness is huge.


    Senate Your toughest match-up. Try to get BP/DTF out early and Revo their main force generation (usually Mauls Site or the Bridge). Play smart, and try to avoid beatdown situations. You will

    usually win, but it can be tough.


    BHBM Use EPP Luke to suicide a few times before givng Jedi Luke to Vader about 4th or 5th turn. Lost in the Wilderness is huge again. The constant

    loss of force from their objective and your drains shold be enogh to beat them. Try to avoid beatdowns again so you dont have to stack.


    AOBS Make Xizor missing, or go kill him. If hes with a big group, drop Jedi Luke in the Cantina with 2-3 smugglers for forefit. If they are racing, you*ll win the race. Should be a pretty easy matchup.


    Brangus Drain for three at their D*. Win the race, because this deck has never lost one. Drain for a bunch more that them. Edge the ROC combo away and you should be fine.


    Watto Get HotJedi and start losing 2 each turn so their cards go back and you dont lose any. If they get around Honor, it’s usually smart to lose 2 anyway. Take one of the EPPs and kill Watto, because when I have played this deck, he is usually alone.


    LTMTFM Against this, find a place to drop Jedi Luke. Make them come to you. That way, you can drop a few smugglers to felp beat up the Jedi, as well as chop them with Luke. Grab I Have You

    Know, as that will most likely be a card played often in this deck. As for Lightsaber Combat, you shoul at least be close to their total, even if they stack cards. You shouldn’t have a difference of 5 or greater, so Honor should kick in.


    Defensive Shields


    A Useless Gesture Just play your game as normal, not all of the interrupts are Lost. It basically only hinders late game retrival, which Celebration should be taking care of anyway. Just dont play those Interrupts like a willy-nilly

    schmuck and you should be fine. Its not as bad as it seems.


    You*ve Never Won A Race? This is a battling deck, so yor opponent should only have 1-2 battlegrounds when you finish the race. A 14 (they lose 4, you retrieve 6, and you retrieve 4 more with IDI) force swing is still good. Also, you should have no problem holding 3 battlegrounds to keep I Dit It intact, so this is almost wasted.


    Other Defensive Sheilds Always be prepared for Coward or Secret Plans, but you can usually expect them. These are nothing different. The other ones dont really affect you, aside from the grabber, but that is also a possibility in normal

    constructed, so its the same. '

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