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Weapons Junky Oola

    Deck ID: 19438

    Author: chris "Plo-Koon" cutchins

    Title: Weapons Junky Oola

    Side: Light

    Date Published: 2001-10-22

    Description:
    EPP BEAT DOWN

    Rating:
    4.0

    Cards:

    'Locations (8)

    Tatooine Obi-Wans Hut

    Tatooine Tosche Station

    Tatooine City Outskirts

    Tatooine Cantina

    Tatooine Jundland Wastes

    Cloud City Downtown Plaza

    Cloud City Carbonite Chamber

    Cloud City Lower Corridor



    Characters (22)

    Obi-Wan Kenobi

    Ben Kenobi

    Obi-Wan With Lightsaber x2

    Luke With Lightsaber x3

    Han With Heavy Blaster Pistol x2

    Leia With Blaster Rifle x2

    Lando With Blaster Rifle

    Chewbacca Protector

    Orimaarko

    Tawss Khaa

    Melas

    BoShek

    Jeroen Webb

    Momaw Nadon

    Harc Seff

    Oola x2



    Starships & Vehicles (6)

    Millenium Falcon

    Red Leader In Red 1

    Gold Leader In Gold 1

    Tantive IV

    Air-2 Racing Swoop x2



    Weapons & Devices (1)

    1 Landing Claw



    Effects (4)

    Traffic Control

    Uncontrollable Fury

    Battle Plan

    Order To Engage



    Interrupts (19)

    Sense x3

    Alter x3

    Nabrun Leids x3

    Sorry About The Mess x2

    Grimtaash x2

    Courage Of A Skywalker x2

    Glancing Blow x2

    The Signal

    Careful Planning

    '

    Strategy: '

    This is a strong, well-rounded deck (I think I said that before) that should be able

    to beat anybody. Suggestions are welcome, but PLEASE tell me what to take

    out to put your suggestions in. Odds are I’ve already thought of it but just couldn’t

    find room. Here’s the strategy


    v. Hunt Down--You take it to him, don’t let him control the flow of the game. Start

    Obi’s Hut and Tosche Station. Cancel Visage with the spies and battle as much

    as possible. The 4 dueling cards should protect Ben and Luke and maybe even

    win the game for you should he be stupid enough to initiate a duel. Just

    remember to leave force for First Strike. This is probably the toughest deck to

    beat, but you have the battle advantages. Try to track a SATM destiny for

    4-LOM. Oola also could turn the game in your favor, kill Vader and keep him off

    the table. Your ablity-4 guys can drain at all those drain-2 sites.


    v. Big Blue--Oola him to death. Lockdown central. Drain him out. This deck has a

    far superior force drain potential to most mains and toys decks. Sense will take

    care of Shocking Revelation (if they even have one, which is unlikely. Possible,

    but unlikely).


    v. Ops--Harc Seff, Order to Engage, the swoops and the Nabruns(if they don’t

    use IAO) will decimate them. Drain at your sites with ability-4 characters and

    take your mains to the op planet.


    v. ISB-- Order to Engage and the wide variety of characters that can draw destiny,

    along with SATM will win the game. Just gobattle them and drain when possible.

    Oola will help if they’re playing uniques.


    v. Anything else--just go battle them to death, or Oola them to death. Oola is the

    key card in the deck, enabling a near-complete lockdown, but the deck functions

    fine without her.


    I use EPP luke over Master Luke because of the weapon, but mainly because

    of Glancing Blow--this card is great dueling protection and

    anti-Vader but requires a lightsaber to use.

    '

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