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Quirt Palace Raidera are Mining Cloud City (NO R3)

    Deck ID: 19440

    Author: chris "Putz" burnett

    Title: Quirt Palace Raidera are Mining Cloud City (NO R3)

    Side: Light

    Date Published: 2001-10-22

    Description:
    beat the opponent by the suprize of the cloud city extirior sites

    Rating:
    4.0

    Cards:

    'Starting (7)

    QMC/IO

    Bespin

    CC Casino

    Heading for the Medical Frigate

    A Tragedy Has Occurred

    Keeping the Empire out for Ever

    Squadron Assignments


    Locations (3)

    Bespin Cloud city

    CC Down Town Plaza

    CC East Platform (docking bay)


    Charcters(21)

    Dash Rendar

    Captian Han solo

    Capain Madakor

    Mirax Terrik

    Palace Raider x8

    Pucumir Thryss

    Luke w/stick

    Obi w/stick

    Leia w/gun

    Chewbacca

    Lando/gun

    Talon Karrde

    Corran Horn

    Caldera Righim


    Vehicles(6)

    Partol Craft x6


    Starships (4)

    Pulsar Skate

    Millenium Falcon

    Outrider

    Radiant 7


    Interrupts (11)

    Nar Shaddaa Wind Chimes x2

    Nar Shaddaa Wind Chimes & Out of Somewhere

    Houjix

    Out of commission & Transmission Terminated x2

    The Bith Shuffle & Desperate Reach

    A Jedi’s Resilience x2

    Run Luke, Run


    Effects (7)

    CC celebration x2

    Yarna d’al’ Gargan x2

    Battle Plan & Draw Their Fire

    Bargaining Table

    Menace Fades


    AO(2)

    I’LL Take the leader x2 '

    Strategy: '

    use palace raiders in crafts to kill the opponent when he comes to cloud city when he doesn’t expect it. when he sees the extirior sites he will think you are retarted and will try to come and kill you but you will get the better of him.


    Vs Dark deal

    this should be easy get fades going and keep your sites and keep pucimair alive to help your drains.


    Vs Ral ops

    if it is like my friends deck all i need is fades to be in effect and stay on cloud city and drain away cause you WILL NOT be affected by his fliped objective when you flip cause you will sit and laugh when you have an alien at every site.


    Vs ISB

    just like ral ops the isb agents -1 drain will not effect you because you flip and you will get multiple destiny to get rid of his agents/troopers and tactical support will not effect you that much cause you can just react the next turn.


    Chris "PUTZ" Burnett '

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