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maul chillin at the pimp`s house

    Deck ID: 19473

    Author: Chris "vader69" Seymour

    Title: maul chillin at the pimp`s house

    Side: Dark

    Date Published: 2001-10-24

    Description:
    tatooine mains with maul and drain at jabba`s palace

    Rating:
    4.5

    Cards:

    'starting (3)

    tatooine maul`s landing site

    combat readiness

    tatooine jabba`s palace


    characters (23)

    darth maul x2

    darth maul young apprentice x2

    lord vader

    darth vader dark lord of the sith

    emperor palpatine x2

    mara jade x2

    snoova

    prince xizor

    grand moff tarkin

    grand admiral thrawn

    gallid

    janus greejatus

    mighty jabba

    boelo

    umpass stay

    djas puhr

    keder the black

    guri


    starships (3)

    chimaira

    bossk in hounds tooth

    zuckuss in mist hunter


    weapons (3)

    vader`s lightsaber

    maras saber

    vibro ax


    locations (4)

    jabbas palace audience chamber

    jabbas palace lower passages

    dagobah cave

    blockade bridge


    effects (9)

    presence of the force x2

    expand the empire

    hutt influence x2

    power of the hutt

    there is no try/oppresive enforcement

    imperial arrest order/secret plans

    bad feeling have i


    interrupts (15)

    scanning crew x4

    imperial barrier x3

    you are beaten x2

    maul strikes x2

    force lightning

    i have you now

    twi`lek advisor

    we must accelerate our plans

    '

    Strategy: '

    this is my attempt at tatooine mains and draining at jabbas palace.


    first turn pull audience chamber and deploy any other sites for activation and either deploy charcters or just draw or save up. hopefuuly have a maul first turn for backup for other charcters and use stuff like imperial barrier to stop beatdowns.


    after that get expand the empire on audience chamber deploy 3 aliens and get hutt influence out- you`ve got a twilek and we must accelerate our plans so then they can`t cancel force drain or modify it in any way. audience chamber game text deploy GALLID.


    you`ve lightsabers and presences and gallid to enhance your force drains and they can`t cancel them. start play scanning crew to slow them down and a peek at thier hand.


    you are beaten to exclude a chracter, maul strikes for adding battle destiny or to get a lightsaber . you`ve got space power and beat them down.


    against wys

    get maul straightaway and start deploying aliens and charcters. cards like imperial barrier and you are beaten will hurt them. guri stops all the adding battle destiny cards and the objective.

    try to kick them off in space.


    against hb or ebo

    setup up as fast as possible, if you fear beatdown get interrupts to hand, if not deploy and force drain them to death and you`ve get some space to kick them off.


    against profit

    deploy mara jade and snoova to audience chamber using their objective, deploy weapons on them then their stuffed. cards like you are beaten and imperial barrier hurts them. get secret plans asap.


    there is good in him

    simple, setup up as fast as posssible, use scanning crew to delay madine and solo and drain them out really quickly and keder the black to cancel one of their force drains. '

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