Deck ID: 19500
Author: Jason "azreal6" Herrin
Title: Welcome to my colony
Side: Light
Date Published: 2001-10-26
Description:
QMC wicked style. Lots of battle destinies
Rating:
4.0
Cards:
'Quiet Mining Colony
Bespin System
C.C. North Corridor
The Frigate...
Keeping The Empire Out Forever
Battle Plan & Draw Thier Fire
Squadron Assingments
Locations (3)
C.C. Downtown Plaza
C.C. Platform 327
C.C. Lower Corridor
Characters (20)
Qui-Gon Jinn X2
Obi-Wan Kenobi X2
Luke With Lightsaber X2
Han With Heavy Blaster Pistol X2
Chewie With Blaster Rifle
Wedge Antilles, RSL
Keir Santage
Corran Horn
Lando With Blaster Pistol
Ric Olie’
Captain Panaka
Dash Rendar
Yoxgit
Pucumir Thryss
Threepio, WHPS X2
Weapons & Devices (6)
Qui-Gon Jinn’s Lightsaber
Obi-Wan’s Lightsaber
Panaka’s Blaster
Mercenary Armor X2
Landing Claw
Starships (6)
Queen’s Royal Starship
Millennium Falcon
Outrider
Red Squadron 1
Artoo-Deetoo In Red 5
Red Squadron 7
Effects (3)
You’ve Got A lot Of Guts...
Cloud City Celebration
Lightsaber Proficiency
Interrupts (15)
Run, Luke Run
Heroes Of Yavin
Don’t Get @#$%y
Life Debt
Gift Of The Mentor
Houjix & Out Of Nowhere X2
S.A.T.M. & Blas. Prof. X2
Path... & Revealed X3
Slight Weapons Malfunction X3 '
Strategy: '
********UPDATE**********
NO R3 in this deck.
*******END UPDATE*******
It s strategically a simple deck, but it does do well. You rely on hit and fade tactics to set up for a game ending battle.
Turn 1- Make sure you deploy a site from the deck to get all the zero draws out before you concentrate on setting up for the end game. Only deploy to Bespin if you have Red 7 or its pilot. Furthermore dont deploy here if theyre playing heavy space. Draw the remaining.
Turn 2- More sites on table. You need activation. Start searching for your destiny adding interrupts. Hold your hand quietly, you dont want them preparing for your attack. Path away from any problems your not ready for.
Turn 3- You can pull off a defensive flip this turn, but only if ALL the sites are out of your deck. Deploy a ship and pilot to Bespin while you hold 2 sites then land at the docking bay or Downtown plaza.
Turn 4- Use Tunnel-effect to get set up to clean your opponents characters off the table. As you make progress to this end you can issue more and more drain damage.
Battles with this deck are a little differrent. the more of your interrupts you have in your hand the less of a chance your opponent has. the power adders also help even the odds versus things like Maul and Vader. At most the deck can be set up to draw ten destiny in one battle.
This is acheived as follows
Han
Luke
Chewie
Obi-Wan
Threepio
Gift Of The Mentor
Life Debt
Dont Get @#$%y
Slight Weapons Malfunction
It reads like this, 1 for Han with Luke. 1 for Chewie with Threepio. Interrupt for 2 with Luke and Obi-Wan. 2 for Han with Luke. 2 for Han with Chewie. 1 for ability and 1 for firing with S.W.M. Yes, thats really 10 destinies. It works in space too when theyre all on the falcon. All but threepio that is, and use O.O.N. combo. That only gives you 9 draws though.
This deck is very enjoyable to play. I once had Luke and Han together against my opponents Darth Maul. I played S.W.M., Dont Get @#$%y, and Han added for Luke. Luke hit Maul forfeit zero and I drew 5,3,7,2,5. My opponent lost the game that turn. This deck performs well consistantly and has only one draw back, it caves to a SAC deck. You could take care of that though if SAC is played in your area, its just not played in mine.
Matchups
Ties- A hard game, but one you can win. You can beat them on the ground with authority and later take to space and kill a lone TIE with a whole lot of damage with the Falcon super combo finish. Itll be a hard game, but one well worth playing.
BHBM- Kill the Emperor. That simple. Corran to Throne Room with beat squad. Make them sorry for playing him. Also, take Vader out with S.A.T.M. combo. Space in this deck should be overcome well.
Hunt Down- Battle them to death at cloud city. Path away from their duels. They dont pack much space so drain there to your advantage. Again Corran to the Holotheater to cancel Visage and back up with a beat squad. Hold and drain. retrieve with Celebration. Dont worry about undercover spies, you have a lot of defense.
Black Sun- Path to advantage and finish Xizor with added destinies. Take a hit squad around and get rid of the Bounty Hunters before they can make a focused attempt at defeating you. One good battle is all it takes to kill this deck.
Senate- The senate dies to multiple destiny draws. Just stay there and kill them as they come to session.
Well thats all I can think of at the moment. So try it and tell me what you think folks. '