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Duel of the Baragwins

    Deck ID: 19566

    Author: Keith "Gen" Watabayashi

    Title: Duel of the Baragwins

    Side: Light

    Date Published: 2001-11-01

    Description:
    Beatdowns, Lightsaber Combats, and retrieval. Oh Yeah.

    Rating:
    4.5

    Cards:

    'Objective(1)

    We’ll Handle This/Duel of the Fates


    Locations(4)

    NabooTheed Palace Generator (S)

    NabooTheed Palace Generator Core (S)

    Home OneDocking Bay

    NabooTheed Palace Docking Bay


    Characters(19)

    Qui-Gonn Jinn,Jedi Master x4

    Luke Skywalker,Jedi Knight x3

    Obi-Wan with Lightsaber x3

    Captain Han Solo x2

    Leia with Blaster Rifle x2

    Baragwin x3

    Figrin D’an

    Yoxgit


    Interrupts(16)

    Heading for the Medical Frigate (S)

    Courage of a Skywalker

    Gift of the Mentor x2

    Clinging to the Edge x2

    A Jedi’s Resilience x2

    Strike Blocked x2

    Inconsequential Barriers

    Blaster Deflection

    The Bith Shuffle/Desperate Reach

    I Know

    Losing Track

    Nar Shadda Wind Chimes


    Effects(6)

    Insurrection/Aim High (S)

    Staging Areas (S)

    Do or Do Not/Wise Advice (S)

    An unusual amount of Fear (S)

    Legendary Starfighter

    Order to Engage


    Starships(2)

    Millenium Falcon x2


    Epic Events(1)

    Inner Strength (S)


    Weapons(11)

    Bionic Hand x3

    Ewok Catapult x3

    Intruder Missile x3

    Qui-Gonn’s Saber

    Luke’s Saber



    Defensive Shields(10)

    Your Insight Serves You Well

    A Close Race

    He can go about his Buisness

    Battle Plan

    Your Ship?

    Planetary Defenenses

    Ultimatum

    Ounee Ta

    Allegations of Corruption

    Don’t Do That Again

    '

    Strategy: '

    **Losing Track was removed for a You’ll Find I’m Full of Surprises**


    This deck is based on the simple concept of causing damage, and retrieving most if not all of the damage your opponent deals you. This deck is also based on Jason Kilby’s Profit deck, with lots of mains and retrievable high destiny for them to use. Get set up with Qui-Gonn on Naboo with his saber and start draining. Get Baragwins/Yoxgit/Figrin to the Home One DB for retrieval and activation, and get ready for Lightsaber Combay. For Combat you have 4 interrupts to back up your insane 7 destinies, and you have the king of all Jedi, Qui-Gonn Jinn, Jedi Master. By placing/tracking 7’s for Combat destiny, you should always be winning the combats and causing lots of direct damage. If your opponent wants to duel as opposed to Comabt, you have Courage and Resilience to help you out with that. If your opponent goes into space, find the Super-Falcon, Defensive Shield for DDTA, use DDTA for Legendary Starfighter, and go beat-down in space. If your opponent is spreading and draining (Dark Deal for example) get out Battle Plan and go battle them with Obi/Luke + Super Falcon while Qui-Gonn drains on Naboo and retrieve, retrieve, retrieve.


    Uhhhh, yeah, that’s all. Fairly simple deck, loads of fun to play and strong.


    Later,

    Keith ”Gen” Watabayashi '

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