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Hidden Base v 2 0

    Deck ID: 19570

    Author: Erich "The E-man" Hawbaker

    Title: Hidden Base v 2 0

    Side: Light

    Date Published: 2001-11-01

    Description:
    I’m getting ready for FreedomCon, so I sat down and changed a few things in the HB I posted last week. I hope it’s better.

    Rating:
    4.5

    Cards:

    'STARTING (7)

    Hidden Base...

    Rendevous Point

    Sullust (indicator)

    HFTMF

    Squadron Assignments

    Superficial Damage

    Strike Planning


    LOCATIONS (7)

    Aquaris

    Sullust

    Ord Mandell

    Endor

    Kessel

    2x Forest


    CHARACTERS (17)

    Capt Han Solo

    General Calrissian

    Dash Rendar

    Mirax Terrik

    Wedge Antilles, RSL

    Derek ’Hobbie’ Klivian

    Keir Santage

    Jek Porkins

    Theron Nett

    Kin Kian

    Tycho Clechu

    Biggs Darklighter

    Luke with Lightsabre

    Obi-Wan with Lightsabre

    Leia with Blaster

    Chewie with Blaster


    STARSHIPS (10)

    Millenium Falcon

    Outrider

    Pulsar Skate

    Red Squadron 1

    Red Squadron 4

    Red Squadron 7

    Red 6

    Red 10

    Gray Squadron 1

    Green Squadron 3


    WEAPONS (4)

    3x X-wing Laser Cannons

    Proton Torpedos


    ADMIRALS ORDERS (2)

    2x I’ll Take The Leader


    INTERRUPTS (8)

    2x Power Pivot

    2x Slight Weapons Malfunction

    2x Rebel Barrier

    Darklighter Spin

    The Signal


    EFFECTS (5)

    S-Foils

    Haven

    Traffic Control

    Menace Fades

    Legendary Starfighter




    '

    Strategy: '

    Like I said, this is a revised version of the HB I posted not long ago. The general idea is the same, but I added some new elements to it.

    First, I know that Kiffex is not in here. My logic there is that with only ten starfighters, I won’t be able to hold both Kiffex and Kessel, and Kessel is a better deal for me. I am trying to keep the generation the enemy gets from me to a minimum. If I get a big fight in space, I’m going to concentrate on holding Sullust and Kessel and not worry about the others.

    Sullust is the Hidden Base because I can play Haven there, and because of the depoly +1 for the enemy. With the errata, I’m excpecting them to deploy at a system (even if I occupy it), probe, and move away all in the same turn. I can stop that with Rebel Barrier and smash them good when my turn comes.

    I got the idea to add Menace Fades from the HB in the expert section. It’s actually a very good idea, since the forests almost garuntee that I’ll always have presence there. Incidentally, that’s also why I use matching pilots, so I can send some down if necessary.

    I dropped the Organized Attacks because I realized that I don’t really need them. Everybody is immune to <4 with I’ll Take the Leader, and just about everyone had some immunity anyway so attrition is not a serious threat.

    Slight Weapons Malfunction is great because I can use it in the air or on the ground if the enemy tries to oust me from the forset. Three of my beatdown mains get a battle destiny anyway, and two can be targetted by SWM (Leia is both).

    Ok, I think the rest is pretty self-explainitory. Thank you for your time. '

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