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watto choke YES R3

    Deck ID: 19610

    Author: brad "swccguy" eier

    Title: watto choke YES R3

    Side: Dark

    Date Published: 2001-11-05

    Description:
    watto deck. chokes the opponent by forcing them to pay for anything and everything they do.

    Rating:
    4.5

    Cards:

    'no $, no parts/watto


    blockhead bridge

    ds2 db

    tat db

    mos db

    tat mos espa

    tat wattos yard


    ozzel

    new fett

    boelo

    tat maul

    epp vader

    gm tarkin

    dr e and pondo b

    elephant mon

    Feltipern Trevagg

    gen veers

    Gragra

    janus

    p59, foil shiny i’ll sell it for 10.00

    xizor

    televen koreyy

    watto x 3


    blizz 4

    B.S. 1

    temp. scout 3

    temp scout 5


    bossk in ya

    dreadnaught class heavy cruiser

    zuckuss with your mom


    trample x 3

    gHHHk combo x 2

    its worse combo

    wattos chance cube

    imperial comand

    projective telepathy, x 2

    we must acc our plan x 2

    prepd defense

    control/sfs


    ability,a,a

    bad feeling have i

    BROKEN concentration

    hutt influence

    his name is aniken

    iao/plans

    power of hutt -i cant believe its a foil

    search and destroy

    sec prec

    wipe them out, ALL OF THEM

    first strike

    sebulbas podracer

    fear is my ally


    let fate decide, huh

    fanfair

    chybc

    ychf

    useless gesture

    never win race

    allegations of grrabber

    code clearace

    resistance

    oppressive (can switch for the other sac killer, not sure which isd better yet)

    '

    Strategy: '

    strat

    1. flip fast and do dammage.

    2. use resistance, projective and stuff to slow what opponent does.

    3. reinforce tat or do hit and run with extra guys


    ok first always pull watto from the deck. if you have a cheap guy like korrey or anus deploy them to flip. if not use power of the hutt to pull a guy. else use it to pull hutt influence, that card wins games. flip and lay wattos cube which will cycle into the deck and opponent loses 2. the next few turns consist of reinforcing your sites on tat and finding defensive stuff. you only really need to hold 3 sites but there are 4 bgs incase something happens. the walkers+ trample is a good combo. the deck works because you slow the opponent and choke him and so fast damage eats him before he can respond. alternate damage comes from aaa and search/destroy. i may add no escape, but so far i don’t need it. i can get 3 bg fast plus not as many people use honor.


    new dueler-resistance is good. you get good activation so use it. dammage fast. i’d stay away from naboo unless you have a really strong attack force.


    wys-fast damage. trample is huge. his name anakin is also big. use the new card to stop interrupt abuse. its not easy but you can win.


    hbflip-hutt influence. trample spys. direct damage. oh yeah theres that 1 card thats good vs hb, whats its name, like security something or whatever


    qmc-interesting match. they have good drains and decent retrevial. i would setup lightly (1 or 2 sites) at tat, then try for beats on cc or at bespin. you may be able to make them lose key cards early, which will help.


    other-be agressive. flip fast then draw defensive cards. you hve the advantage most of the time so use it.


    lmk what ya think. '

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