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Senators start your engine with NO R3

    Deck ID: 19684

    Author: Chris "Christo" Cicconi

    Title: Senators start your engine with NO R3

    Side: Dark

    Date Published: 2001-11-11

    Description:
    Yeah Type II with no Ref 3

    Rating:
    4.0

    Cards:

    'Starting (5)

    My Lord, Is That Legal? / I Will Make It Legal

    Coruscant Galactic Senate

    Tatooine Desert Landing Site

    We Must Accelerate Our Plans

    The Phantom Menace


    Locations (3)

    Tatooine Podrace Arena

    Blockade Flagship Bridge

    Coruscant


    Senators (10)

    Lott Dod x2

    Tikkes

    Toonbuck Toora

    Edcel Bar Gane

    Aks Moe

    Orn Free Ta x2

    Yeb Yeb Adem&þ

    Passel Argente


    Other Characters (11)

    Darth Maul x2

    Darth Maul, Young Apprentice x2

    Coruscant Guard

    Keder The Black

    Tey How

    Nute Gunray

    Rune Haako

    P-59

    P-60


    Weapons (2)

    Maul’s Lightsaber x2


    Ships (2)

    Trade Federation Droid Control Ship

    Maul’s Sith Infiltrator



    Effects (3)

    Drop

    Begin Landing Your Troops

    Watto’s Box


    Political Effects (2)

    This Is Outrageous

    Accepting Trade Federation Control


    Interrupts (20)

    Squabbling Delegates x2

    The Point Is Conceded x2

    We Must Accelerate Our Plans x2

    Podrace Collision x2

    Maul Strikes x2

    Nemoidian Advisor

    Vote Now

    On The Payroll Of The Trade Federation

    Sense x4

    Alter x2

    Control


    Other Cards (2)

    Sebulba’s Racer

    Boonta Eve Podrace

    '

    Strategy: '

    **Please read below to see how I podrace**


    **Also, please keep in mind that this is a TYPE II deck... rate it accordingly.**


    ***Deck Edit I am an idiot. We Must Accelerate Our Plans is not the starting interrupt, it should be Nemoidian Advisor.



    -----------------------------------------------------------


    Alright, as most of you know, senators are probably one of, if not the strongest Type II deck. Just as well, podracing is a good way to cause some direct damage, while retrieving a few of your own. Now, the podracing is a bit tricky, with Ani’s pod and all those podracing interrupts. But with these senators, you won’t have to worry about them at all. (I’ll eloborate a little later).


    This deck has an excellent chance of flipping the objective right away. The first senator you want down has to be Lott Dod, he’s what makes this deck tick. There are two Lott Dods, 2 Squabbling Delegates, and 4 Mauls (with Maul you can take a nemoidian). That’s a lot of resources to go and fetch your nemoidian. After that, holding your senate against anything (except other senators - which will be explained later) will be easy. All you need are two, maybe 3 senators or a Guard in case the opponent tries to knock off Lott Dod with attrition. Against LS senators, you have to make it your priority to take out their big guns (Palpy, Amidala, and Valorum). Just pay for Valorum and Payroll Palpy. You also have Keder and the other Guard for backup. If you think Keder is needed elsewhere to cancel a drain, then go ahead. As for a Jedi deck, it’s probably important for you to keep Maul alive. That’s what The Phantom Menace is for, it makes him near invulnerable.


    As for your objective it self, always pay 3 to send 2 cards to opponent’s used pile. For the senators, you have Aks Moe that will increase your drain at Coruscant if you have that Droid Control ship out. Also, to back up that cap ship, you have your nemoidians - who can be pulled by Maul via The Phantom Mecace.


    On to the Podracing. You have Sebulba’s pod, which will help you amazingly in a podrace. Anyway, I’m sure most of you must know how I actually do this race. I use Lott Dod; he’s what makes this deck tick. Whenever you search your Force Pile for a card, try taking Boonta Eve Podrace first (keep that 0 out of your deck), then go for the racer and the site (and watto’s box). There’s always Nemoidian Advisor to take out the Arena if you have it. Even if the opponent starts racing, take that 0 out of your deck.


    ---------------

    Card Choices


    Why do I podrace late in the game? It’s a great way of throwing off the opponent. If he doesn’t see you racing right away, he won’t think you’re racing at all. Now you’ll suprise him with 22 force tipping in your favor.


    Selbulba’s Pod If you and your buddies play some Type II games where you know they won’t race... you might want to switch Selbulba with Teemto Pagalies, higher destiny is he.


    2 Orn Free Ta’s? He’s an amazing, high-destiny senator who can be recycled back into your deck. He’s particularly useful if you drop him in front of a drain, then pay to put him back into your deck to avoid a beatdown.


    Drop? It’s a good way of keeping the opponent’s hand size down, making your objective a little easier.


    Tey How? No brainer... she pilots the freaking Control Ship.


    For the new Ref 3 obj

    YOu just have to be careful, it can’t handle the podrace in the middle of game, so you should be able to pull it out, just watch where you put Maul

    -------------

    There’s nothing this deck can’t handle in Type II, just pay attention... and 100 free points to me '

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