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Big Blue DONE RIGHT - No Money No Parts NO R3

    Deck ID: 19688

    Author: Darth Vader "The Dark" Lord of The Sith

    Title: Big Blue DONE RIGHT - No Money No Parts NO R3

    Side: Dark

    Date Published: 2001-11-11

    Description:
    This deck uses the back side of the Objective, You’re A Slave to deploy cards for free and play Big Blue design at the same time. Because I’m participating in the NO REFLECTIONS III contest, NO REFLECTIONS 3 CARDS ARE USED.

    Rating:
    4.0

    Cards:

    'Starting (7)

    No Money, No Parts, No Deal / You’re a Slave?

    Tatooine Watto’s Junkyard

    Tatooine Mos Espa

    Prepared Defenses

    You Cannot Hide Forever & Mobilization Points

    Something Special Planned For Them

    Do They Have A Code Clearance


    Characters (21)

    Watto x3

    Darth Maul

    Captain Godhert

    Gamall Wironicc

    Boba Fett

    Kir Kanos

    Grand Moff Tarkin

    Jodo Kast

    Colonel Davod Jon

    Guri

    Dengar With Blaster Carbine

    Darth Vader With Lightsaber

    Sebulba

    Grand Admiral Thrawn

    Captain Gilad Pellaeon

    Admiral Piett

    Admiral Ozzel

    Jabba the Hutt

    Gragra


    Effect

    Death Squadron


    Interrupts/Podracer (4)

    The Empire’s Back

    Vader’s Eye

    Vader’s Obssession

    Sebulba’s Podracer


    Starships (15)

    Flagship Executor

    Accuser

    Judicator

    Vengeance

    Conquest

    Slave 1

    IG-88 in IG-2000

    Imperial-Class Star Destroyer x4

    Victory-Class Star Destroyer x4


    Weapons/Devices (3)

    Maul’s Lightsaber

    Maul’s Electrobinoculars

    Heavy Turbolaser Battery


    Systems/Locations (8)

    Yavin 4

    Fondor

    Sullust

    Kashyyyk

    Tatooine

    Tatooine Mos Espa Docking Bay

    Mon Calamari

    Endor

    '

    Strategy: '

    Once I saw No Money, No Parts, No Deal, I saw it as a useless Objective because I couldn’t understand what exactly the Destiny 7 Side, You’re A Slave? actually did. Turns out that when flipped, once per turn, you may face a card face down on table, (for you who alreadly know how to play it, ignore this paragraph, this part is for those who don’t know what it does), at this point, your opponent can choose two courses of action, pay 2 force and you deploy the card FOR FREE If he/she chooses not to pay 2 force, he/she must lose 2 force and your card goes into your used pile. This deploying for free part is the key in my gameplay.


    The best feature of this deck is the idea of using high deploy, high power, high ability.... etc. cards down and paying nothing, allowing you to deploy a card on your turn and not even paying for it. And if your opponent chooses not to deploy the card, they lose two. Kind of like a force drain, if he or she hasn’t saved 2 force, they lose two. Haha This idea of deploying high cost cards, like why mainly I choose the Moblization Points portion of one of my starting interrupts. Pull out Executor first turn, and use it as your first free deploy card. But this deck must not be overdeveloped inn space or on land. There are definetly some type decks to look out for.


    VS Hidden Base


    This shall be a tough one, so I listed it first, make sure you keep a small task force at Mos Espa and the Junkyard, like Darth Maul, Watto, and Dengar WIth Blaster Carbine should be enough against this deck type. Cover Mos Espa with Darth Vader WIth Lightsaber, Grand Moff Tarkin, and Gamall Wironicc or some other card that would be better ground based, like Jabba the Hutt or Colonel Davod Jon. When you defend the ground good enough against a small beatdown party, begin your space assualt and start probing with your non-unique Star Destroyers, takin the time to send out a Star Destroyer with 1-2 pilots should be enough to handle a non-massed fleet. Pull out ASAP once you see the beginning of a Swarm deck and mass your fleet, usually in two parts, one at a good draining planet, like Endor or Kashyyyk. Try not to spread out the fleet. Once you start costing him his 2 force per turn, and when he/she begins losing the good ships, then you can ease up slowly on the no contact idea. When it’s somewhat equeal and you’ll know by the way the playing field looks, it’s probably a drain race. This of all decks is probably one of the toughest powers to look out for.


    VS WYS


    Ummm, this is going to be the toughest ground assualt deck you’ll probably face, watch out for independant starship swarm and crush any lone starfighter if you can. Pluck off as many people in Watto’s Junkyard as you can, if needed, place a starship at Tatooine and shuttle up everyone if you feel that a huge beatdown’s coming. If there’s signs of a space WYS type of deck, "watch your step," it’s really play it by ear and determine your course of action, but keep the lose 2 force per turn thing going.


    VS Senate


    Coruscant as their main location chain shouldn’t be a threat. Watch out for Jedi Council Member Beatdown on Tatooine. If they play Tatooine as their main location chain, play most of your characters down at one time for a major beatdown, this deck is another "play it by ear" type of strategy.


    VS TIGIM


    Unless he/she’s basing the whole design of their deck on getting Luke to cross Vader over, then don’t deploy him, avoid his Luke with your Vader if you can, mass a small "strike team" and go to Endor with the strike team and vanquish his Luke. If not, deploy your fleet and drain no matter what, but the response to the high amount of dark side and light side // icons really ma have to make you react to his drains. Don’t respond unless needed though. Drain race may have to do.


    VS WHT


    Haven’t played this yet, don’t deploy Vader or Maul and don’t go to Naboo if you need to, stay and drain and if needed, go to space. As I said, haven’t played it yet, but I probabbly will at FreedomCon 2001.


    VS MBO


    Still seen many of these decks around, try to take control of Yavin 4 so he can’t deploy characters for the flip. If you can, defend the Death Star and take charge at Yavin and place Death Squadron down at Yavin and place Victor-Class Star Destroyers there to enchance your power on Yavin, if you can take control before he/she does. You could prevent the flip, overpower his/her fleet since he/she can’t blow up the Death Star, but he/she could pull out the "small moon" and the Attack Run by other means, so beware. But haven’t played against a powerful deck that could withstand my strike team since his deck was only loaded with pilots to utilize the Squadron Assignment bonus.


    VS AITC


    Haven’t played against this type of deck yet. Defend Tatooine and if so, shuttle up your characters and play space. Drain race, probably.


    VS QMC


    Drain Race probably, but against CC, I’d say if you can drain well in space and on Tatooine, you should be able to win this game. Haven’t played against this type of deck though.


    VAS RST


    Haven’t played against it, use the same type of approach like TIGIM.


    Expect seeing this at FreedomCon I’ll be setting up a side tournament with my friends. Enjoy the FreedomCon experience I’m also about to post my next article "A Tribute to The Star Wars Customizable Card Game" expect it early this week

    '

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