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Throne Room Holograms

    Deck ID: 19707

    Author: Chris "vader69" Seymour

    Title: Throne Room Holograms

    Side: Light

    Date Published: 2001-11-13

    Description:
    a throne room mains deck that beats up the opponent.

    Rating:
    4.5

    Cards:

    'Starting (6)

    yavin 4 massasi throne room

    heading for the medical frigate

    battle plan/draw their fire

    do or do not/wise advice

    projection of a skywalker

    an unusual amount of fear


    Characters (14)

    qui gon jinn x2

    obi-wan with lightsaber x2

    han with heavy blaster pistol x2

    luke skywalker jedi knight x2

    chewie enraged

    chewbacca, protector

    leia with blaster rifle x2

    lando calrissian, scoundrel

    dash rendar


    locations (8)

    coruscant jedi council chamber

    yavin 4 massasi ruins

    tatooine obi-wan`s hut

    dagobah yoda`s hut

    yavin 4 headquarters

    hoth echo command center

    dejarik hologameboard x2


    effects (7)

    projection of a skywalker

    revolution x3

    honor of the jedi

    wars not make one great

    traffic control


    starships (2)

    millenium falcon

    outrider


    weapons (2)

    luke`s lightdaber

    qui gonn`s lightsaber


    interrupts (21)

    clash of sabers x3

    i know x2

    jedi presence x2

    ooc/tt x2

    lost in the wildness

    gift of the mentor x2

    life debt

    all wings report in/darklighter spin

    run luke run

    i`ve got a very bad feeling about this

    control x2

    grimtaash x2

    don`t get @#$%y


    defensive shields

    let`s keep a little optimism here

    a close race

    tragedy has occured

    ultimatum

    another pathetic lifeform

    aim high

    only jedi may carry that weapon

    ounee ta

    don`t do that again

    your insight serves you well

    '

    Strategy: '

    PLEASE READ BEFORE REVIEWING


    to start with you need to get your locations out, all big force generation and none for the dark side except the hologame which is 1. the starting effect makes them pay 3 force and with wars not make one great they have to pay 4 force to drain. projection of a skywalker makes force drain +1 at hologame. do or do not combo is protection from sense and alter.


    jedi presence makes chewie enraged power 18, lando power 12, and the others double as well. try and have qui gon in a battle like this because he`s not a jedi but jedi presence can be played on him to make the others double power. if they have characters at adjacent sites and they have a bit more power than 4, put han down, play bad feeling card, if you win losses are tripled, have luke at adjacent site, play run luke run, don`t get @#$%y- power 12, 3 battle destiny, 1 gun and losses are trebled.


    if they just play in space which is unlikely, you`ve got the falcon, han leia and chewie and the adding battle destiny cards, the power and the damage will hurt them and the outrider for more power and the opponent less. transmission terminated to cancel their holograms.


    for matchups you play the deck the same way, but here is one


    -vs- let them make the first move

    deploy your locations and try and get your holograms for draining. wait till they put stuff down. you can decide whether to go and beat down,if you get stuck you can revolution obiwan`s hut, the ruins- both for a force drain of 3, but you really should beat them down. '

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