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Throne Room DS

    Deck ID: 19752

    Author: Kyle "Meto" Krueger

    Title: Throne Room DS

    Side: Dark

    Date Published: 2001-11-17

    Description:
    Original. Powerful. Unexpected.

    Rating:
    3.0

    Cards:

    'Starting(6+10 shields)

    Fear is my ally

    DS2Throne Room

    Prepared Defenses

    Oppressive Enforcement

    YCHF & Mob. Points

    First Strike


    Locations(5)

    Carida

    DS2DB

    ExecutorDB

    CCDB

    EndorDb


    Characters(12)

    Emperor Palpatine x3

    Darth Vader

    DV, DLotS

    Darth Maul

    Darth Maul, YA

    Mara Jade

    Nute Gunray

    Dr. E & PB

    P-59

    Janus Greejatus


    Weapons(3)

    Vader’s Stick

    Maul’s Double Stick

    Mara’s Stick


    Vehicles(5)

    Blizzard 4

    Blizzard Scout 1

    Tempest Scout 3

    Tempest Scout 4

    Tempest Scout 6


    Starships(6)

    Dreadnaught x5

    Zuckass in MH


    Interrupts(13)

    The Circle Is Now Complete

    Vader’s Obsession

    Omni Box combo x2

    Imperial Barrier x2

    Overload

    Weapon Lev.

    Force Field

    Trample x2

    Force Lightning

    Nevar Yalnal


    Effects(6)

    S & D

    Sec Prec

    Imperial Arrest Order

    Emperor’s Power

    The Phantom Menace x2


    Admiral’s Orders(3)

    Battle Deployment x2

    Fighter Cover


    Podracer(1)

    Sebulba’s '

    Strategy: '

    Please read the strat before reviewing.

    This is my first submission.


    Before you activate Take Carida into hand with

    Mob Points, take emp’s power w/Throne room, and take lose YCHF for Imperial Arrest Order.


    Get the Emperor to his Throne ASAP.

    Beatdown whatever your opponent lets you.

    Play reactively until late game.

    During late game, opponent should not have many characters left, so drain with whatever you have.


    Matchups

    WYS Do not let them have Kessel. Set up in the cantina. Get battle deployment down to prevent beatdowns. Take over space with your impressive fleet. Track a phantom menace and trample Jedi Luke. Make sure to deploy dreadnaughts in pairs. Not a very tough game because most smugglers are easily trampled, and emperor’s power kills in space.


    HBX Auto win. Ask the Wash. State Champ.


    RST Don’t let them have the bunker (duh). Take thier system. Set up fighter cover. Your characters w/immunity are now more immune and hit stuff easier. Like WYS, trampling is easy most of the time.


    Profit Probably your toughest match-up. Deploy Doc E and Mara to the chamber. They usually don’t have space, so take advantage of it. Trample whatever he puts outside. Duel Luke, and Obi, but I strongly recommend that you track, especially versus this deck. This match-up is about out-playing.


    Card-choices

    No objective BHBM makes this deck suck. They either throw Luke at you over and over or you are losing a force on your turn.


    first strike This deck initiates a lot of battles.


    Nute Gunray ability 4, forfeit 6, destiny 3 all for three force. With Emperor’s power he is an excellent kamikaze. '

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