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We`ll handle this/duel of the defense fighters

    Deck ID: 19794

    Author: Chris "vader69" Seymour

    Title: We`ll handle this/duel of the defense fighters

    Side: Dark

    Date Published: 2001-11-21

    Description:
    This is my type 2 we`ll handle this deck that drains on naboo and in space.

    Rating:
    4.5

    Cards:

    'Starting (7)

    We`ll handle this/duel of the fates

    Naboo theed palace generator core

    Naboo theed palace generator

    Inner strength

    Mindful of the future

    Brisky morning munchen

    An unusual amount of fear


    Characters (18)

    Obi-wan jedi knight x2

    Qui gon jinn, jedi master x2

    Jar jar binks x2

    Yoda, jedi council member

    Ki-adi mundi

    Mace windu

    Depa billaba

    Yarua

    Sio bibble

    Naboo fighter pilot x5

    Lieutenant Williams


    Starships (7)

    Naboo defense fighter x6

    Radiant V11


    Weapons (4)

    Qui gonn`s lightsaber (ref 3)

    Obi-wan`s lightsaber (ref 3)

    Jar jar`s electropole x2


    Interrupts (18)

    Mindful of the future x3

    Speak with the jedi council

    Stay here where it`s safe x2

    Sense x3

    Alter x3

    Control x3

    Losing track x3


    Effects(1)

    Energy walls


    Locations (5)

    Coruscant jedi council chamber

    Naboo battle plains

    Naboo

    Tatooine

    Malastare


    Defensive shields

    A tragedy has occurred

    Don`t do that again

    A close race

    Another pathetic lifeform

    Only jedi carry that weapon

    '

    Strategy: '

    PLEASE READ BEFORE REVIEWING


    Start with 6 or more force. Try and get obi wan or gui gon down first turn and maybe with their lightsabers, there`s 3 mindful of the future to get out your space locations and get your naboo defense fighters there for quick drains, there is a speak with the jedi council to get the location out for force generation and to put your jedi there


    There is loads of high destiny in the deck for your jedi to use for lightsaber combat to get rid of darth maul, brisky morning munchen gets jar jar from reserve deck, because there is loads of high destiny he can get rid of characters and he goes straight to the munchen, then he can deploy and kill more people, stay here where it`s safe makes yarua and sio bibble more power




    There is alters to cancel their political effects if they play senate, control is to cancel their force drains, jar jar`s electropole is for a destiny of 7 and gui gonns lightsaber from ref 3 is to add to combat destiny rather than the one from tatooine, energy walls is very effective only letting one character deploy to generator core, the drains on ground and the drains in space, battles and lightsaber combat will be too much for the opponent and you will win


    The defensive shields, a close race suspends watto`s box, a tragedy occurred is to grab one of their interrupts and don`t do that again can get energy walls from reserve deck, here are all 3 matchups


    vs senate

    Start with 6 force and you should have a mindful of the future or a space location, get them down and put defense fighters for quick drains, put your characters down on naboo, if maul comes down there is loads of high destiny to combat him, try to kick off the opponent, your drains can`t be cancelled unless there is a dark jedi, there is only one and you should be able to get rid of him


    vs let them make the first move

    it`s a bit harder for the opponent because your locations convert there`s at the start, get your space locations out, there is about 5 jedi in this deck and dark side in ep1 have 1, so with the high destiny you should be able to get rid of him, drain them in space and lightsaber combat maul as much as possible and battle them


    vs watto objective

    start off with about 7 or 8 force, start by getting your locations out, usually they like to stay on tatooine with maul and watto which is a bit stupid because your force drains can`t be cancelled but if they do there is loads of high destiny to get rid of him, drain them to death and battle

    '

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