DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
Court Of Darkness

    Deck ID: 19814

    Author: Jason "Mr. Black" Herrin

    Title: Court Of Darkness

    Side: Dark

    Date Published: 2001-11-24

    Description:
    Jabba s palace of Sith

    Rating:
    4.0

    Cards:

    Starting (10)

    Fear Is My Ally

    Court Of The Vile Gangster

    Any methods Necessary

    Boba Fett, Bounty Hunter

    Boba Fett s Blaster Rifle

    Slave I

    Detention Block Corridor

    Jabba s Palace Dungeon

    Jabba s Palace Audience Chamber

    Great Pit Of Carkoon


    Characters (22)

    Darth Maul X2

    Darth Maul, Young Apprentice

    Emperor Palpatine

    Darth Vader With Lightsaber X2

    Mara Jade, The Emperor s Hand

    Stormtrooper Garrison X2

    Prince Xizor

    Guri

    Jabba The Hutt

    Boelo

    Chokk

    Ghana Gleemort

    Thok & Thug

    Aurra Sing

    Snoova

    4-LOM With Concussion Rifle

    P-59

    P-60

    Dr. Evazan & Ponda Boba


    Creatures (1)

    Sarlacc


    Weapons (7)

    Aurra Sing s Blaster Rifle

    Maul s Double-Bladed Lightsaber X2

    Mara Jade s Lightsaber

    Naboo Blaster

    Vibro Axe

    Maul s Electrobinoculars


    Starships & Vehicles (2)

    Blizzard 4

    Maul s Sith Infiltrator


    Effects (3)

    All Wrapped Up

    Tarkin s Bounty

    Hutt Bounty


    Interrupts (13)

    Sniper and Dark Strike X2

    Force Field X2

    Young Fool

    Force Lightning

    Jabba s Through With You X2

    I Have You Now X2

    Maul Strikes X2

    Twi lek Advisor


    Locations (2)

    Death Star Docking Bay 327

    Tatooine Docking Bay 94


    Defensive Shields (10)

    Weapon Of A Sith

    Oppressive Enforcement

    There Is No Try

    Secret Plans

    Do They Have A Code Clearance
    You Cannot Hide Forever

    A Useless Gesture

    Allegations Of Corruption

    Fanfare

    Wipe Them Out, All Of Them



    Strategy:

    The deck is pretty simple to play. I ll give a brief overview of the way I see this deck being used.


    Early game- You realistically won t be able to drop Boba Fett the first turn, so use the Audience chamber to pull Snoova and then go get his axe. Pull a docking bay and deploy the detention block so Boba Fett will be able to stay out the next turn. Or if you don t care just store force and lose the 1 to your objective and deploy him next turn. Cement your hold on Tatooine and then worry about going after your opponent.


    Mid game- This is where you need to have All Wrapped Up on the table. You should be concentrating on capturing a few of your opponents good characters. Or if you think you can create enough attrition through battle destinies work on taking out your opponents characters that way. Remember to not deploy more upkeep characters than a total upkeep of 3. This is VERY important These characters tie up a lot of resources so just hold extras in hand unless you think their presence on the table will help you win in a couple of turns.


    End game- Keep placing your opponents captives out of play with the Sarlacc. This is also your only ‘consistent form of retrieval in the deck. Battle a couple of times with 3 or 4 destinies and the game should be yours.


    Card choices-

    Court and not Hunt Down- The main reason here is the objectives minimal setup required and its pay-off. You get to retrieve with this deck, but you consistently lose to Visage. Also due to the huge influx of playable jedi for the light side it actually becomes harder for a Hunt Down deck to kill them. Court pulls the zero destiny locations out of your deck and lets you pull Maul s ship. Immunity to Goo Nee Tay and increased forfeit levels are also awesome capabilities to have. Its easy to flip and keep flipped. Plus the support cards available for the theme are very strong in and of themselves.


    I feel the objective was the only real explanation that I needed to make here due to the other cards relative strengths in the deck so I think that I ll move on now.


    Match-ups


    Pod profit- This deck hoses Profit. I camp out with all of my forces, capture, feed to the Sarlacc and laugh. Plus they can t drain me if I never let them flip their objective. You may lose some cards to the race, but he won t get much retrieval out of it.


    QMC- this is a good match. It will be tough to fight it out, but in the end you ll widdle the opponent down to a very few characters. If you capture the right cards their deck will never know what hit it.


    TIGIH- Another fun deck to play. Maul kills Luke and the game is over for them though. Just watch out for lots of those scouts.


    EBO- Let the drain race begin This one you can win as well, if you play your cards right. In the end you ll have to face each other at some point. And when you do you ll be able to deliver the beat down of their life


    Duel Of The Fates- This deck will be a tough match if you try to sit there and out drain them. So my suggestion is this, KILL THE JEDI at the Theed Generator sites as soon as you can. Deploy and suicide battle if need be to get rid of those ugly jedi. Just keep them from building up there drains. Best bet here, Vader, Boba Fett, and Snoova for maximum damage and capture action. Capturing will be there major weakness.


    Hidden Base- Sub in Security Precautions for any card that you like and just kill this deck hard. Hidden Mains will come to you though so be prepared for some good battles at the palace.


    Well thats all folks. Thanks for taking the time to read my stuff.

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.