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SFS Force Drain Engine v2 0

    Deck ID: 1982

    Author: Josh "DSJunkie" Brown

    Title: SFS Force Drain Engine v2 0

    Side: Dark

    Date Published: 1999-12-31

    Description:
    I utilize the force drain power of asteroid sectors with TIEs that I can immediatly put back into life force with SFS and cards to counter most everything.

    Rating:
    3.5

    Cards:

    'Starting (3)
    Death Star
    Twi'lek Advisor --> Well Guarded

    Characters (4)
    Darth Vader With Lightsaber x2
    Grand Moff Tarkin
    U-3PO (Yoo-Threepio)

    Starships (16)
    Dreadnaught x2
    Executor
    Stalker
    Avenger
    TIE Scout x11

    Sites (14)
    Kashyyyk
    Kiffex
    Wakeelmui x3
    Dagobah Cave
    Big One x2
    Asteroid Field x6

    Interrupts (13)
    Ghhhk x2
    Control x2
    Twi'lek Advisor x3
    All Power To Weapons x4
    Short Range Fighters x2

    Effects (11)
    Reactor Terminal
    Lateral Damage
    Presence Of The Force
    Rouge Asteroid x2
    A Bright Center To The Universe
    Dreaded Imperial Starfleet
    Oppressive Enforcement
    Return To Base
    Sienar Fleet Systems
    Security Precautions '

    Strategy: '

    It's pretty simple...the effects are to counter well most of what they can throw at me...once SFS is out I deploy a Big One and the 3 Field to a system (probably Wakeelmui) and deploy a Scout to the Big One, force drain, lose it to asteroid destiny, and retrieve it either by deploying another TIE or placing it in Return To Base. I also have the few big Capitols to take control of key systems, such as Bespin to shut down the ever so growing popular Quiet Mining Colony decks. I have the Vaders to hit them when they try to spread out forces to FD...smack someone there with his stick and lose him to attrition and chances are he'll also cover battle damage then I'll retrieve him in the next few turns by deploying a TIE and repeat the process all over again. U-3PO to block a really big drain that they have. A few Ghhhks just in case. A few Rouge Asteroids to make it all that much harder to come and battle me at Big One. And last a Short Range Fighters just in case I happen to lose a bunch...more than I can retrieve in any reasonable amount of time. If you have any advice to make this deck beter or any constructive criticism then I would be very happy if you would please post it for me. Thanks '

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