DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
Set Your Couse For a Beatdown

    Deck ID: 19839

    Author: Chris "vader69" Seymour

    Title: Set Your Couse For a Beatdown

    Side: Dark

    Date Published: 2001-11-26

    Description:
    this is my set your course for alderaan with huge beatdowns deck

    Rating:
    4.5

    Cards:

    'Starting (9)

    Set Your course for alderaan

    Death star

    Alderaan

    Death star docking bay327

    Prepared defences

    First Strike

    Imperial arrest order

    There is no try/oppressive enforcement

    Fear is my ally


    Characters (20)

    Darth Vader with lightsaber x4

    Darth maul x2

    Trooper davin felth x2

    Sergeant irol

    Corporal oberk

    Segeant wallen

    Navy trooper fenson

    Kir kanos x2

    Grand moff tarkin x2

    Lieutenant venka x2

    Grand admiral thrawn

    Stormtrooper garrison


    Starships (5)

    Chimaira

    Bossk in hounds tooth

    Boba fett in slave1

    Dengar in punishing 1

    Zuckuss in mist hunter


    Locations (7)

    Dagobah cave

    Executor meditation chamber

    Hoth wampa cave

    Death star war room

    Coruscant Imperial Square

    Sullust

    Endor


    Effects (5)

    Lateral damage

    Presence of the force x2

    Reactor terminal x2


    Interrupts (14)

    Trooper assault x4

    Dark jedi presence x4

    Neimodian advisor

    You are beaten x2

    Elis herlot x3


    Defensive shields

    Secret plans

    You cannot hide forever

    We`ll let fate a decide huh

    Allegations of corruption

    Battle order

    Do they have a code clearance?

    A useless gesture

    You`ve never won a race

    Fanfare

    Wipe them out all of them

    '

    Strategy: '

    This deck is just like a throne room mains beatdown deck. There is loads of activation and not much for the opponent. Imperial arrest order is to make the unique troopers forfeit +2. get your sites out, save up the force and beat them down, when you initiate a battle you retrieve 1 and the opponent loses 1 cause of first strike, elis herlot is if your stuck somewhere and the opponent is somewhere else play it and it`s a good beatdown card. First strike makes them pay a force every time they play an interrupt in battle, the shield for podracing for cancelling I did it unless they occupy 3 battlegrounds, which then is a good chance for a beatdown


    For the beatdown you`ve got Vader with lightsaber, 4 copies, you are beaten to exclude a character, trooper assault makes you troopers power+2, dark jedi presence makes your imperials double power when with a dark jedi, presence of the force if there hiding in a non battleground, play it and you can beatdown. If in a battle you`ve got Vader, 3 unique troopers, tarkin and venka and kir kanos, if you have it play you are beaten to exclude a big character from battle, play trooper assault to make troopers power+2, then play dark jedi presence to make all your imperials double power, troopers= power 8 each, grand moff tarkin and venka power 8 each and kir kanos power 10, it all adds up to power 50 and battle destiny and you can chop someone with the lightsaber.


    If they just hang around in space you`ve got big space power, chimaira and most of the bounty hunter ships, lateral damage makes an opponents starship power 0, zuckuss makes them have to have ability 7 or more to draw battle destiny, thrawn adds a battle destiny, bossk in hounds tooth adds a battle destiny, you`ve got 2 space locations to drain at, presences add to the drains, but the main idea of this deck is to beat down their characters on the ground.


    vs we`ll handle this

    Good matchup, they play on ground and you beatdown on ground, you start with a lot of force, get you locations out and get a good hand, reactor terminal you can put cards in your used pile, when you see an opportunity to battle go for it and beat them down, that should make them lose a bit of force, get your space out and drain there and on ground, they`ve probably lost good characters when you done your beatdown, drain and win


    vs rebel strike team

    another good matchup, they play on ground, just get your locations out, and get your cards in your hand, you are beaten can exclude a big character from battle, beat them down and they lose force, drain in space and on the ground at their sites.


    vs there is good in him

    another good matchup, most the same as the others, get your sites out, save the force up and beat them down, you are beaten can exclude luke, if they play frozen assets on your force pile, you play the defensive shield and it`s cancelled, we`ll let fate a deicde huh, drain and win


    vs EBO

    Play battle order so they will go to a battleground, north ridge and then you beat them down there. You`ve got a lot of space power to beat up the opponent in space, drain and win,


    vs hidden base

    hard matchup play battle order so they go to ground if they have characters, space power can take over a couple of locations, lateral damage can make an oppoenets starship power 0, hopefully you will do a beat down and drain them and win.


















    '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.