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Hayes’ HDADTJ SOLID

    Deck ID: 19878

    Author: Hayes "Hayes" Hunter

    Title: Hayes’ HDADTJ SOLID

    Side: Light

    Date Published: 2001-12-01

    Description:
    HDADTJ SOLID to the extreme.

    Rating:
    5.0

    Cards:

    'Unknown Type

    Carida

    Cloud City East Platform (Docking Bay)

    Death Star Docking Bay 327

    Executor Docking Bay

    Executor Holotheatre

    Executor Meditation Chamber


    Characters (18)

    4-LOM With Concussion Rifle x2

    Admiral Chiraneau

    Boba Fett, Bounty Hunter x2

    Darth Maul With Lightsaber x3

    Darth Vader, Dark Lord Of The Sith x2

    Dr. Evazan & Ponda Baba

    Emperor Palpatine x2

    Grand Admiral Thrawn

    Grand Moff Tarkin

    Janus Greejatus

    Lord Vader x2


    Vehicles (1)

    Blizzard 4


    Starships (4)

    Chimaera x2

    Zuckuss In Mist Hunter x2


    Interrupts (17)

    Evader & Monnok

    Force Field

    Ghhhk & Those Rebels Won’t Escape Us

    I Have You Now

    Imperial Command x3

    Imperial Supply x2

    Maul Strikes x2

    Prepared Defenses

    Sniper & Dark Strike

    We Must Accelerate Our Plans. x2

    Weapon Levitation

    You Are Beaten


    Effects (11)

    Bad Feeling Have I x2

    Blast Door Controls

    Crush The Rebellion

    First Strike

    Imperial Arrest Order & Secret Plans

    Lateral Damage x2

    Mobilization Points

    No Escape

    Visage Of The Emperor


    Weapons (2)

    Vader’s Lightsaber x2


    Unknown Type

    Hunt Down And Destroy The Jedi/Their Fire Has Gone Out Of The Universe

    '

    Strategy: '

    Damnit. This is what I get for posting at 2am. Ditch one We Must Accelerate Our Plans for Fear Is My Ally. These are the shields I use

    A Useless Gesture

    Allegations Of Corruption

    Battle Order

    Come Here You Big Coward

    Do They Have A Code Clearance?

    Fanfare

    Resistance

    We’ll Let Fate Decide, Huh?

    You Cannot Hide Forever

    You’ve Never Won A Race?



    BTW, there are only 4 Vaders because Blizzard 4 is in the deck.


    Adapted from my original HDADTJ SOLID (seen in my DPC Phoenix TR) by Brad Reinhold, this deck is 2 cards different from what Brad and I each used to finish top 8 with at FCon. (The deck I played at FCon had a second Thrawn instead of Chiraneau, and IG-88 With Riot Gun instead of Janus.)


    This deck is pure beats. It absolutely walks all over anything that isn’t LSC (Light Side Combat) but that game is still winnable. An excerpt from my (incomplete) FreedomCon TR


    Semi Finals

    HDADTJ Vs Martin Akesson’s LSC

    My dark is a cinch to play against everything... except LSC. What does LSC do? It kills Dark Jedi-dependent Mains and Toys. So what do you have to do to beat the deck if you are using Dark Jedi dependent Mains and Toys? You can’t avoid them and drain, obviously, so you have to fight them. But how do you do that when they can kill off one of your Jedi each of their move phases (if they are lucky)? The key is to get 2 of your Dark Jedi to one of their sites so they can’t duel all of your fighting power off at once (allowing you to retaliate with substance).


    So here’s the ideal set up you get some activation going, then drop Maul and Vader and some fodder to where ever they are on Naboo, and cancel/prevent their anti battle stuff (Dodge, Barrier, Blast The Door, Kid, etc.) and do some battle damage, and lose your fodder.


    Here’s how it usually goes drop on them, and they Dodge away cause you can’t spend the entire game drawing for your cancel cards.


    It really doesn’t matter which way it goes, except you need to make sure 2 of your Jedi are alive on their turn. With your Jedi on their sites they are forced to come at you since they can no longer drain, and this is where you lay the beats. You can drop that Fett and whatever you’ve been holding in your hand and really do some damage. Let them run away again, if they want. You are now draining and they are not. They are wasting cards to run away and you are not, and you can keep deploying Jedi to keep pace with whomever they duel off. Sooner or later, however, you will get some nice destiny tracked so you won’t have to keep losing your character though. So you’ll win.


    Anyway, here’s the jist of my game with Martin

    I start No Escape over Crush cause Honor rapes.

    Get Carida, activate, search for DB, Accelerate for BFHI and play it, then drop Palp to the Holotheatre.

    We lose to Visage.

    He gets the JCC out and draws.

    We lose to Visage.

    I drop ZiMH to Carida and draw.

    We lose to Visage.

    He gets out Threepio and draws.

    We lose to Visage.

    He plays the Battle Plan Shield, I pay to drain, then draw.

    We lose to Visage.

    He gets out Qui with his destiny 5 stick and draws.

    We lose to Visage.

    We fight some or something, and, you guessed it, lose to Visage.


    I pay to drain again and draw my twelfth card. I now have 2 Mauls in hand (no other doubles mind you, I was checking my deck every turn with Palp to make sure I didn’t draw any doubles of Vader or whatever) and now we have to lose to Visage. I see that the top card of my deck is foil (I don’t own/use any foils, so any foil in the deck has to be a Maul). I decided to lose the Maul off the top of my deck instead of one from hand, and he loses something. Then on his turn he Grimtaash’s me for the other 2 Mauls, and I lose the game.


    Had I not been greedy I very well could have won the game, and gotten myself into the finals (and I really liked how my decks matched up against Bastian’s). But I didn’t. It was a pleasure playing you, Martin, and I congratulate you for playing flawlessly (or for at least not making any mistakes that I could take advantage of).

    FL –12


    Highs Losing to one of the best in the world.

    Lows Coming ever so close, and not accomplishing my goal. Here’s to hoping there’s a next year.



    I must have drained about 10 times at Carida that game, so basically the Chiraneau is there to make that drain game-winning. Janus is a much needed addition to help set up destinies to ensure I don’t lose any LC by 5 or more.


    The TR, which explains why I switched from SOLID Senate to HDADTJ last minute and why I wasn’t using Chiraneau or Janus, will be up in the next 2 weeks. It’s final time now, and I have 3 papers due by December 5th, then I have 3 final exams. Ick.


    Oh yeah, I’ve also discovered the LotR TCG. It’s actually pretty cool and I enjoy it, so in the event that Decipher loses the license, I may play that. Right now, it’s just a good way for me to unwind. It reminds me very much of some old skool hackneyed RPG (You know the type the classic Medieval setting, Wizards, Rangers, Goblins, Orcs, and Elfs and such.) transformed into card form. Of course, given that the game was just created the number of effective strategies out there is limited, but it’s a dramatic improvement compared to when Premiere came out and all you saw was mains and destiny adders and SA. Starters are all fixed (except for the 3 rares) and play very well right out of the box, so I highly recommend that you pick up two just to learn.


    That’s it.


    -Hayes ”Hayes” Hunter '

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