Deck ID: 19962
Author: Jonathan "Carny" brown
Title: RST the Way I Play 3-0
Side: Light
Date Published: 2001-12-09
Description:
I LOVE RST. No Race, cause shields kill the race.
Rating:
4.5
Cards:
'Starting (8)
Rebel Strike Team/ Garrison Destroyed
Endor
Rebel Landing Site
Heading For The Medical Frigate
Strike Planning
Squadron Assignments
The Shield Is Down
An Unusual Amount of Fear
Locations (3)
Back Door
Bunker
Hidden Forest Trail
Characters (19)
General Crixy Madine
General Solo
General Calrissian
Chewbacca of Kashyyyk
Wuta
Luke Skywalker, Jedi Knight x 3
Daughter of Skywalker
Sergeant Brooks Carlson
Sergeant Junkin
Corporal Midge
Major Panno
Lieutenent Greave
Wedge Antilles, Rogue Squadron Leader
Colonel Crackhead
Lieutenent Blunt
Obi Wan w/ Saber x2
Weapons (4)
Luke’s Lightsaber
Explosive Charge x3
Starships (4)
Gold Squadron 1
Red Squadron 1
Tala 1
Tala 2
Interrupts (16)
Throw Me Another Charge x4
Out of Commission x3
Out of Commission/ Transmission Term.
We Wish to Board at Once
Too Close For Comfort
Bith Shuffle/ Desperate Reach
Strike Blocked
Alter x2
Gift of the Mentor
All Wings Report In/ Darklighter Spin
Effects (5)
Goo Nee Tay x2
Close Air Support
Battle Plan/ Draw Their Fire
Honor of the Jai
Epic Events (1)
Deactivate The Shield Generator
tata '
Strategy: '
UPDATEUPDATEUPDATE
a couple of you said use Anakins saber, I think thats a good idea. There it goes. umm, the third site is for drains, activation and to flip if I cant blow the bunker. i know space is low, dash would prolly help, but I dont think he is needed, besides he gets shot easily. oh yeah, alter x2 is to cancel sense. thought of it cause of some guys deck on the BBS. Bad Feeling Hurts? dunno.
ENDUPDATEENDUPDATEENDUPDATE
well, fellow decktechers, this is a pretty standard RST deck, I believe, although I am NOT racing, due to the fact that it is TOO essential to have the extra generation from The Shiel Is Down on the First turn. It is the difference between having all your location out of you deck and not. Here is a breakdown of the first few turns, followed by cards choices and matchups.
Turn One
pull Madine and Solo, Calrissian only if you already have the others. Activate. drop Madine, look for Chewie, drop Chewie, look for Wuta, pull him out. pull out the back door and the hidden forest trail(with wuta) depending on what they gave you for activation, pull out the bunker. drop any scouts you can afford.
Turn Two
drop Solo, look for Junkin w/ Madine. pull out the Epic Event. at this point you should be trying to establish a presence at the Endor system. DO NOT GO AFTER THEIR SHIPS. you should fortify your position in space well enough that nothing short of a Big Blue deck on steroids can dislodge you. You dont have a LOT of space, but if you play smart, it is enough.
Turn Three
pull Carlson and move over. Hopefully you have a few charges by now. you can blow the bunker pretty consistently with 1 charge, and if you have a Throw Me Another Charge in hand, it is possible to blow it with none. Once you blow the bunker, flip and drain unimpeded for 9 per turn. SECRET TECH if possible, leave Wuta in the bunker when it blows up. He only hinders you, as Midge will not add to drains where ewoks are.
card choices
no Orrikaarko I cant look for him and it was either DOS for him or the third LSJK. use your discretion.
Greeve he is cheap for 3 power, but he is also interchangeable for Kensaric.
EPP Obi for LS Combat. your destiny is good enough to not lose by much, so sometimes it is better to leave him there and lose 2 a turn instead of 4 or 5. If you have one, take out 1 of Obi for a Qui-Gon w/ Saber.
OOC I know this is played out, but it is a GREAT card, and easy to recycle. can be played as often as needed. Grab bait to save TMAC.
3 Charges I only NEED 1, but this way I dont NEED TMAC. also, makes Junkin a non-essential card. he just helps.
Panno late game activation...non-essential. good deploy/forfeit ratio.
Chewie/Wuta this is the fastest way to not only pull out my third site, but fortify the landing site against early attacks.
matchups
this deck plays absolutely the same against EVERY DS deck. you should concentrate on blowing the Bunker so you can drain them out. Beware of early beatdowns, since you give them a good bit of force. the only decks that can be trouble are Huntdown Beats decks. In this case, if you are having trouble maintaing Endor under all their bombardment, it might be best to go to the executor. Any help would be appreciated. Thanks. '