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Ryp’s Jar-Jar Deck of Tricky Tech

    Deck ID: 19998

    Author: Rypcord "Rypcord" Kline

    Title: Ryp’s Jar-Jar Deck of Tricky Tech

    Side: Light

    Date Published: 2001-12-12

    Description:
    Here’s my award winning Jar Jar Binks deck.

    Rating:
    4.0

    Cards:

    'Start [7]

    Coruscant Jedi Council

    Tatooine Podrace Arena

    Boonta Eve Podrace

    Anakin’s Podracer

    Seeking an Audience

    An Unusual Amount of Fear

    Start Your Engines


    SHIELDS [10]

    A Tragedy Has Occured

    Ournee Ta

    Don’t Do That Again

    Your Insight Serves You Well

    Do or Do Not

    Wise Advice

    He Can Go About His Business

    Aim High

    A Close Race

    Battle Plan


    Locations [1]

    Kirdo III


    Droids [1]

    Naked Threepio


    Events [1]

    I Did IT


    Weapons [3]

    Luke’s Saber

    Qui-Gon’s Saber

    Jar Jar’s Electrople


    Jedi Masters [2]

    Tatooine Qui-Gon

    Reflections 3 Qui-Gon


    Starships [3]

    Radiant 7

    Queen’s Ship

    Falcon


    Republicans [3]

    Ric Olie

    Captain Madakor

    Lieutenant Williams


    Aliens [3]

    Jar Jar Binks x3


    Rebels [5]

    Lando, Scoundrel

    Pissed Off Chewie

    EPP Han

    EPP Chewie

    Jedi Knight Luke


    Immediate Effects [2]

    A Vergence in the Force x2


    Effects [6]

    Hiding In the Garbage

    Honor of the Jedi

    Opee Sea Killer

    Bacta Tank

    Brisky Mornin Munchen x2


    Used Interrupts [17]

    Rebel Artillery x2

    Rebel Barrier x4

    Out of Commission x3

    It Could Be Worse x3

    Bith Shuffle / Desperate Reach x2

    Gimme a Lift x2

    Strike Blocked


    Used or Lost Interrupts [1]

    Out of Commission / Transmission Terminated


    Lost Interrupts [5]

    A Step Backwards x4

    Lost in the Wilderness

    '

    Strategy: '

    STRATEGY Every card in the deck either affects Jar Jar in some way, helps the podrace, sets up a beatdown, or attempts to manipulate the opponent.


    Jar Jar Helper Cards


    Jar Jar x3

    Gimme a Lift x2

    his Electrople

    His Tank x2


    Gimme a Lift is t3ch for an Episode 1 jar Jar deck, and as I see it, its rather impressive in the open {full} format as well. You let Jar Jar blow-up, drop him on the munchen, and take him back into hand {and recyclying and tracking a 5}.


    GOOD COMBO Jar Jar/Electrople + Qui-Gon/Saber = Good size Beatdown


    Ya have Jar Jar hit someone with the ’trople making them power -2, then have him blow up and kill a DIFFERENT character, and then have Qui-Gon chop up whoever’s left.


    Opee Sea Killer does several things, ONE, it stacks one of their cards, thus reducing their deck by 1, TWO, it messes up their tracking a little bit {an experienced player should be able to overcome this though}, THREE, it can make them lose force {which is always a bonus}.


    There is 4 A Step Backwards to help me win the podrace.


    Barriers/It Could Be Worse’s help limit the damage.


    The Ref.3 Qui-Gon and Strike Blocked are my Combat protection.


    Reason for Kirdo III It gives me a drain of 1, 1 force to activate, an option to search my deck {to varify whats in it for destiny, etc.}, and it gives the opponent no options of a drain.


    There’s everything ya should know... '

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