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Ryp’s Droid Deck of Madness and Mayhem 1 Version 4 0

    Deck ID: 20009

    Author: Rypcord "Rypcord" Kline

    Title: Ryp’s Droid Deck of Madness and Mayhem 1 Version 4 0

    Side: Light

    Date Published: 2001-12-14

    Description:
    A very good deck in my opinion that involves the silliest tech

    Rating:
    4.0

    Cards:

    'Start [7]

    Mind What You Have Learned

    An Unusual Amount of Fear

    Dagobah

    Heading for the Medical Frigate

    Insurrection

    Strike Planning

    Your Insight Serves You Well


    Droids [3]

    Naked Threepio x2

    Artoo


    Locations [6]

    Home One DB

    Corsucant Jedi Council

    Dagobah Training Area

    Dagobah Yoda’s Hut

    Dagobah Bog Clearing

    Dagobah Swamp


    Immediate Effects [4]

    A Vergence in the Force x3

    A Gift


    Characters [10]

    Crix Madine

    Yoda

    Boush

    TK-422

    EPP Luke

    EPP Han

    EpP Leia

    EPP Qui-Gon

    Chewie, Enraged

    Lando, Scoundrel


    Jedi Tests [1]

    Jedi Test # 1


    Starships [1]

    Melinium Falcon


    Devices [1]

    Landing Claw


    Interrupts [19]

    Thank the Maker x3

    We’re Doomed x3

    Neck and Neck

    It Could Be Worse x5

    OOC / TT x2

    The Signal x3

    Control / Tunnel Vision x2


    Effects [8]

    Hiding in the Garbage

    Goo Nee Tay

    Menace Fades

    Seeking an Audience

    Projection of a Skywalker x2

    Wars Do Not Make One Great



    Here’s my Shields


    SHIELDS [10]

    A Tragedy Has Occured

    Ournee Ta

    Don’t Do That Again

    Your Insight Serves You Well

    Do or Do Not

    Wise Advice

    He Can Go About His Business

    Aim High

    A Close Race

    Battle Plan




    '

    Strategy: '

    NOTE If this posts under the Ep1 format, sorry, I didn’t press the EP1 only format on my other decks, but they somehow got posted under it, and if this does, Sorry, but I did not press that button. {SORRY XZILEN}.


    From the Third Version, I noticed a very DEADLY error, I did not include the Training Area, which allows me to pull the Test 1 {and theres no other way}.


    So, I decided to add that, so the deck works.


    Deck Match-Ups


    **Podracing**

    Just laugh at your opponent for wasting the space. Because, 1, you will probably lose no more then 4 force from the Event, due to A Close Race, the shield. And, hopefully you should have a It Could Be Worse in your hand to lessen the force even-more-so.


    **Senate**

    Senate gives this deck a little trouble {especially Yeb Yeb, the Senator}. You must rely on minimizing your open spaces for them to pound on you with their drop Mains {ie. Maul, Vader, 4-Lom, Ref3 Fett, Blizzard 4, etc.} Just let the opponent try and occupy the sites, and drop your undercover spies to block em. You should be able to hold them at bay for the most part.


    **Bring Him Before Me**

    Make sure you get out Honor of a Jedi to try and cope with Your Destiny, OR, get Luke out as fast as possible and give him over to Sir Vadserlot, and have the opponent lose a force per turn. Watch out for the Back Door first turn with the Emperor and Janus. Thats where a Vergence in the Force comes in handy. You take the drain for one turn, and then ya drop it, and lose only 1 force for remainder of game.


    That should cover most of the match-ups that I will face at the tournament Tommorrow at TWILIGHT GAMES in PENNSYLVANIA, if ya wanna go to it, ya need 4 can goods and 5$ {its a Chase the Cans tournament}. Winner gets a half box of Theed Palace, or something like this.


    If you’d like to go, drop me a D-mail before 100PM EST and I’ll give you directions {if you live in PA I should be able to help you, if ya live outside PA I will have trouble}.


    Possible card Add-Ins

    Lost In the Wilderness x3

    --- This card is T3CH It is such a good canceler to drains, its like a BETTER version of Suprise Assault. If you think I should add it in, tell me what I should take out for it, and give me good, 100% honest REASONS why. Thanxs.


    Use Strike Planning to get Crix, and use Jedi Test 1 to deploy Crix, and use the objective to deploy Yoda. Use Dagobah to deploy Yoda’s Hut first, and use Insurrection to deploy Home One DB also. This will give you a good amount of activation for the next turn.




    The following cards stop drains

    Jedi Test 1

    Honor of a Jedi

    Menace Fades

    PoaS x2 {Projection of a Skywalker}

    Battle Plan {shield} {increases the force needed to drain by 3}

    Wars Do Not Make One Great {increases the force needed to drain by 1}

    A Vergence in the Force x3

    It Could Be Worse x5

    A Gift

    TK-422

    Boush

    Falcon with Claw-Attached

    Artoo-With A Gift {he’s then an undercover spy}



    Cards that help you get Threepio/Seeking an Audience out

    Control / Tunnel Vision

    Hiding in the Garbage


    Cards that help you stay afloat

    We’re Doomed x3

    Neck and Neck


    Both of these cards, when we run low on force, help us jump right back up.


    Hey, Dengar69, give me some GOOD info when ya review this deck ya crazy......


    Here’s my 4th version. I will try and post version 5.0 tommorrow, where it involves a QMC start instead of a Mind What You Have Learned start. If You have checked out all of my Droid decks so far, please tell me which one is the best, so I can use it for the tournament this Saturday. '

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