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Hidden Base with Matching Pilots

    Deck ID: 20029

    Author: Erich "The E-man" Hawbaker

    Title: Hidden Base with Matching Pilots

    Side: Light

    Date Published: 2001-12-16

    Description:
    I missed FreedomCon thanks to college term papers. I was wondering how I would’ve done, plus I haven’t posted anything in about two months. Forgive me for being redundant.

    Rating:
    4.5

    Cards:

    'STARTING (7)

    Hidden Base...

    Rendevous Point

    Sullust

    HFTMF

    Squadron Assignments

    uperficial Damage

    Strike Planning


    LOCATIONS (7)

    Aquaris

    Ord Mandell

    Sullust

    Endor

    Kessel

    2x Forest


    CHARACTERS (15)

    Capt Han Solo

    General Calrissian

    Dash Rendar

    Wedge Antilles, RSL

    Derek ’Hobbie’ Klivian

    Keir Santage

    Jek Porkins

    Theron Nett

    Kin Kian

    Tycho Clechu

    Biggs Darklighter

    Corran Horn

    Chewie with Blaster

    Luke with Lightsabre

    Obi-wan with Lightsabre

    Leia with Blaster


    STASHIPS (9)

    Millenium Falcon

    Outrider

    Red Squadron 1

    Red Squadron 4

    Red Squadron 7

    Red 6

    Red 10

    Gray Squadron 1

    Green Squadron 3


    WEAPONS (4)

    3x X-wing Laser Cannons

    Proton Torpedos


    ADMIRALS ORDERS (2)

    2x I’ll Take The Leader


    INTERRUPTS (10)

    3x Rebel Barrier

    2x Power Pivot

    2x Slight Weapons Malfunction

    2x The Signal

    Darklighter Spin


    EFFECTS (5)

    Haven

    S-Foils

    Menace Fades

    Traffic Control

    Legendary Starfighter




    '

    Strategy: '

    First, I’m sure some you will raise an eyebrow when you see that I’m not using Kiffex. I figure that with only nine starships, I can’t hold both Kiffex and Kessel, and Kessel is a better deal for me. I actually play a very conservative strategy when it comes to my choice in systems. I have tried to choose ones that I can afford to lose control of without it hurting me too bad. If I’m unopposed in the air, I can put Theron Nett at Ord Mandell and Kin Kian anywhere for a force drain bonus. If conditions are right, I can really beatdown in the air with Slight Weapons Malfunction, Power Pivot, and Darklighter Spin. All I need is a fighter with a weapon. Slight Weapons Malfunction is great because it also works with some of my characters with weapons on the ground, which are already in like Flynn at the Forests. I have two Signals because I want all of my effects to get out, play Haven on Sullust. To deal with probing, I always keep a few ships at Sullust. In response to this, the enemy will probably try to deploy there (+1), probe, and move away all in the same turn. Rebel Barrier fixes that, and I smash them mercilessly for coting me my objective. To get them take this bait, I try not to play Rebel Barrier before that, unless it’s absolutely necessary. Well, I think that’s about it. Thank you for your time. '

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