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Walker Garrison-The Glory Days©

    Deck ID: 20033

    Author: clarrie " DLOTSuckers" brown

    Title: Walker Garrison-The Glory Days©

    Side: Light

    Date Published: 2001-12-16

    Description:
    This is a great deck and iv’e enjoyed using it’s combination of power drains and direct damage to crush my opponent.

    Rating:
    4.5

    Cards:

    'LOCATIONS8

    Defensive Perimeter

    Ice Plains

    Mountains x2

    North ridge

    DS2 db

    Executor DB

    Blockade Flagship Bridge


    CHARACTERS14

    Commander Igar

    DS-61-3

    DS-61-2

    Ozzel

    EPP Vader

    Maul W/ Lightsaber x2

    U-3PO

    Arica

    IG-88 w/ Gun

    4-LOM w/ Gun

    Thrawn

    Lieutenant Cabel

    Boba Fett, Bounty Hunter


    VEHICLES6

    Blizzard 1

    Blizzard 2

    Blizzard 4

    Tempest 1

    Imperial Walker x2


    STARSHIPS5

    Zuckuss in MH x2

    Bossk in HT

    Dengar in PO

    Chimeara


    EFFECTS10

    Fear Is My Ally

    IAO/ Secret Plans

    ABILITY,Ability,ability

    You May Start Your Landing

    There’ll Be hell To Pay

    Ice Storm x2

    POTF

    Imperial Decree

    No Escape


    INTERRUPTS16

    Trample x2

    Masterful Move/ Endor Occupation

    Projective Telepathy

    We Must Accelarate our Plans x2

    Prepare Defenses

    Imperial Barrier

    Ghhhk/TRWEU

    Monnok (old skool)

    Omni Box/ It’s Worse

    Imperial Command x2

    Always Thinking Your Stomach

    Walker Garrison x2


    PODRACER 1

    Sebulbas Racer


    DEFENSIVE SHIELDS 10

    Battle Order

    YCH4E

    Do They Have A Code Clearance

    Come Here You Big Coward

    You’ve Never Won A Race

    There is No Try

    Oppressive Enforcement

    Allegations of Corruption

    We’ll Let Fate Decide, Huh

    Fanfare

    '

    Strategy: '

    Oh and if you can manage to take out a couple of cards from this really tight and solid deck then I would suggest to add GENERAL VEERS and the R3 effect SURFACE ATTACK.

    HI all, yeah this is my Recent Garrison deck Ive been playing in tournaments, here in Sydney for a far while now. Ive been using garrison because its an excellent meta choice against the popular decks at the moment especially light side combat. It has an excellent combination of Power Drains and Direct Damage.

    Ok this is how it plays.

    EARLY GAME

    1.BEFORE you do anything pull your starting site and interrupt from YMSYL.

    2.Pull DB. If you have any walkers (depending on your opponents deck type)put them down on hoth preferably the defensiver perimeter.You should be able to sting them from the third turn for a drain of two plus one before they have enough to come after you.

    3.By now you should have secured the d/perimeter and started searching for other key cards like other hoth sites, ice storm,etc. to set up walker garrison.

    Even if they attack with an early epp he’ll be stuck there waiting to be ice stormed.


    MID GAME

    1.Walker garrison should be ready and set up to power drain opponent if they havent got any drain stoppers. Menace Fades is the only major problem but the direct damage still hurts them, and all you need to do is use thrawn and your other ships to hold them off controlling the system for one turn and walker garrison drain.

    2.Deploy undercover Spies where needed.Imp.Decree should also keep their drains in check.


    LATE GAME

    If they havent stopped your drains then the game should be over by now but if they have the direct damage should have crippled them so much that you only need to deploy main characters to beat down after they have had to spread thin to keep up the damage.


    Card Choices

    2 Walker Garrisons because if you only have one and you pick it up in your starting hand without the d/perimeter your stuffed.


    CabelNice cheap pilot with high forfeit from iao and since subtracts one from destiny with leaders like igar helps keep walkers and pilots alive.


    Igar is great since he adds a destiny when on tempest 1 and the non-unique imperial walkers.


    Abilityx3-Very useful against low character decks like LSC and dagobah accelerate for it early to put pressure on them.


    Always Thinking with your Stomach-This card is great and should go in most decks most decks use planet sites now and making big mains go missing is crucial these days.


    MATCH UPS

    Ok Ill just cover the 3 most Popular decks at this point in the game.


    WYS and QMC both these decks cause the same problems for Garrison and can be dealt with I the same way. First Imp. Decree will keep their drains low. Early damage from YMSYL effect will hurt in the long run. MM/EO will keep their respective celebrations off table. The extra old skool grabber will help a great deal to catch extra, abusive interrupts you might have missed with the shield. Menace Fades will be on table all game against these decks. Search for a couple powerful ships like, Zuckuss, Bossk, Chimeara and load em with forfeit rich pilots. Ozzel and Thrawn can be grabbed with Imp. Command, which obviously helps in, battles too. As long as you can hold a system for a couple turns Garrison will hurt em for 8 + in drain plus YMSYL damage. Undercover spies will slower em on the ground. Also Vader and Maul with lightsaber can hit their weakest sites, but be wary of cards like Path of least resistance in QMC and dodge, barrier in WYS.

    All in all, very winnable match ups.


    LSC, DUEL Of The FATES Pure Power drains. You will win the drain race. With Garrison plus YMSYL direct damage will easily over take their drains of 4. if they come after you barrier, trample. Their sabers are useless aginst walkers. They have nowhere to go from Ice storm. No escape will be important cause they will have honr of the jedi. Use it tp pull back a 3rd garrison. AAA will keep up the damage if you run out of W/Garrisons. Its probably best to just ignore them on Naboo, but if something goes wrong and your must go, wait till you have a few mains, any combination of EPP Vader, Maul w/ stick, Boba Fett BH, IG-88 and 4-lom should do the trick.


    Enjoy the deck. If you should decide to use it youll find its very solid and fun to play.

    Thanks and Keep having fun.





    '

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