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Quintuple D (This deck is The Game and it’s that damn good)

    Deck ID: 20096

    Author: Joe "Average Joe" F.

    Title: Quintuple D (This deck is The Game and it’s that damn good)

    Side: Dark

    Date Published: 2001-12-19

    Description:
    Dark Deal Destroyer Droid Deck. There are also some battle droids in there to. Dominate Cloud City with Trade Federation troops.

    Rating:
    4.5

    Cards:

    'Starting (8)

    Fear is my Ally (with 10 shields under it)

    This Deal is Getting Worse All The Time/Pray I Don’t Alter It Any Farther

    Cloud City Incinerator

    Imperial Arrest Order & Secret Plans

    Prepared Defenses

    Inconsequential Losses

    No Escape

    I’m Sorry


    Locations (6)

    Bespin

    Bespin Cloud City

    Blockade Flagship Bridge

    Cloud City Downtown Plaza

    Cloud City Port Town District

    Cloud City East Platform (Docking Bay)


    Characters (20)

    3B3-1204

    3B3-888

    4-LOM with Concussion Rifle

    Captain Daultay Dofine

    Destroyer Droid x5

    Guri

    IG-88 with Riot Gun

    Infantry Battle Droid x2

    Nate Gunray, Neimodian Viceroy

    OWO-1 with Backup

    P-59

    P-60

    SSA-1015

    SSA-306

    SSA-719


    Waepons (4)

    Battle Droid Blaster Rifle x4


    Interrupts (9)

    Dioxis

    Halt x2

    Master, Destroyers x2

    Neimodian Advisor

    Rolling Rolling Rolling

    Take Them Away x2


    Effects (6)

    Cloud City Occupation

    Dark Deal

    Droid Racks x2

    Forced Servitude

    They Must Never Again Leave This City


    Starships (7)

    Blockade Flagship

    Boba Fett in Slave I

    Bossk in Hound’s Tooth

    Executor

    OS-72-1 in Obsidian 1

    OS-72-2 in Obsidian 2

    Zuckuss in Mist Hunter '

    Strategy: '

    *** Update ***

    Out Downtown Plaza, Port Town District

    In Upper Plaza Corridor, Lower Corridor

    Thanks to the guy that noted that I’m Sorry only pulls interior site

    *** End Update ***

    This may look like a crappy deck at first because there are no mains, no Maul, etc. The thing is with this deck is that they are NOT NEEDED Maul is supposed to be the jedi killers, the droids are the jedi killers


    Ok, setting up the deck, standard Dark Deal, I start with the Incinerator because it’s text is god-like. ”If you control, use 2 force to retireve a droid.” It might as well just say character instead of droid, since a majority of the characters in this deck are droids.


    Now, you may be asking, ”Why battle droids? Why not just straight-up mains and toys?” Well, as much as I like M&T (the deck idea, not the bank), battle droids have some pretty good helper cards (Interrupts and Effects) that some people will not expect. First, is Droid Racks. The Bacta Tank of battle droids, this efefct (which is immune to Alter) can hold ANY NUMBER of battle droids lost from the table and, provided I can pay the cost, can get put back into my hand and back on the table. Then, there’s the old card, Forced Servitude. ”Whenever you lose a droid from your hand or Life Force, it satisfies force loss up to its forfiet value.” WOW. Imagine a battle in which you have to lose 6 force. Ok, lose 2 droids from your hand, then retrieve them over 2 turns with the Incinerator. Sick.


    Then there are the destroyer droids. These guys got a good boost in Theed Palace, which includes the cards Rolling Rolling Rolling (The Undertaker’s Theme for the WWF fanz out there) and Master, Destroyers But these are just little things when you lok at the droids themselves. They just dominate (provided you save 1 force to use their weapon.)


    Then, there are the Blaster Rifles. Well, destiny 6 should be reason enough to put some in the deck. If not, Inconsequential Losses should convince you. It allows you to forfeit weapons from a site (forfeit=3) and send them to the used pile. Hmmmm, a destiny 6 back into the deck, don’t have to forfeit a droid... not bad for something that’s not M&T.


    The rest of the card choices should be easy to see why, if not, I’ll explain some of the cards that aren’t so obvious...

    Dioxis, the nerve-gas card Keep Jedi away

    The Bridge I know this card can’t be pulled right away, but the benefit if too good to pass up (Presence droids are power +1). Gee, how many of those are there in the deck?


    Strategies against certain decks

    Lightsaber combat get DD set up first, drain them quick, stay off of Naboo, since you have no Dark Jedi and anyone going to Naboo will just get the middle finger from the Jedi there.

    Hidden Base Occupation, if not, get all the sites and get a drain of 3 through. But, main weapon is occupation.

    QMC Battle for Cloud city. Beat down

    RST Beat them before they beat you, in other words, get set up first, and there shouldn’t be a problem.

    WYS Get out the shield, get set up, then either go to them or go to their systems (Kessel or Tatooine)

    Training Once again, Occupation is your friend.


    Comments welcome.

    Joe ”Average Joe” Frankino '

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