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Lets win the race and turn HIM

    Deck ID: 20167

    Author: Damian "Jamintheeye" Loback

    Title: Lets win the race and turn HIM

    Side: Light

    Date Published: 2001-12-22

    Description:
    Well the podrace is huge even with the shields the deck is made to pull shield while having fun battles with the new r3 but I wont buy any new stuff.

    Rating:
    4.0

    Cards:

    '
    Locations

    Endor Back Door

    Endor Chief Chirpa’s Hut
    Endor Landing Platform
    Kessel

    Tatooine Podrace Arena

    Charaters

    Corran Horn

    Dash Rendar

    General Solo

    Han With Heavy Blaster Pistol

    Leia With Blaster Rifle x2

    Luke Skywalker, Jedi Knight
    Obi-Wan With Lightsaber x2

    Orrimaarko

    Tawss Khaa

    Wedge Antilles, Red Squadron Leader

    Epp QUI

    Lando, Scoundrel

    Chewie, Enraged


    Weapons

    Luke stick

    Starships

    Home One

    Outrider

    Red Leader In Red 1

    Red Squadron 1


    Red

    A Jedi’s Resilience x2

    A Step Backward x4

    Clash Of Sabers

    Double Agent

    Fallen Portal

    It’s A Trap

    Out of Commission & Transmission Terminated x3

    Podrace Prep
    Rebel Barrier

    Too Close For Comfort x2

    Tunnel Vision x2

    Anakin’s Podracer
    Bacta Tank

    Beggar

    Goo Nee Tay
    Honor Of The Jedi

    I Feel The Conflict Starting

    What’re You Tryin’ To Push On Us?

    Your Insight Serves u well combo

    Battle Plan combo

    We wish to board at once x2

    Colo Claw Fish


    OBJ and Stuff

    Boonta Eve Podrace
    I Did It

    There Is Good In Him/I Can Save Him
    An Unsual Amount Of Fear< Starting

    '

    Strategy: '

    Well the deck is Podraced based But can deal with the losing of the podrace like I said the shield pulling is what the deck is about.


    First i know begger is dead but look they use 2 shield first come here u big coward the drain and retrivel.then the racing shield. But thats only one left they always pull the grabber or the plans shields. so begger is now tech.



    Ok Game play keep luke in the hut until u get either some stopper card or some charater back up. U get 6 force right of the bat and with the opponent giving u know 2 to 4 icons u get epp beats down first turn to start stacking cards.


    With this deck i always control 2 to 3 battle grounds. It rules when they dont come to kessel and u drain for 3 each turn.


    Yeah the shield i almost froget


    wise

    Ultimatum

    onee ta

    He can go about his bisnass

    Do or do not

    a close race

    Aim High

    Grabber


    Anyways the deck is hit and run drain and just win deck


    I dont care for the stragety really the deck has gone a total of 15-2 in turney play



    Match ups


    Hunt down bad game for the deck the only 2 loses to the deck because i had to play some hardcore guy really good solid huntdown but it was only by 2 when i had 3 cards stack and pull a 5.



    Others u can deal with because u can just hit and run while ur destiny adders are built in and just draw like 2 to 3 destiny and battle while drawing above a 4 most of the time if u can track ur deck and not depend on luck.

    Thats why I also pack Colo Claw Fish awsome tech.



    While i just like to have fun with the decks i make while winning i agree that yeah epps are not as great as they once were but hell just have fun the new stuff cant handle the old school ways.


    Well peace

    I know my words are jumbled but hell thats disgrapha for yeah.

    If u want to rip on me d mail me or aim me

    Deckmaker12

    email the great aol Deckmaker12

    Enjoy and keep improving decktech

    swccg is almost gone so keep donin it '

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