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Watto’s Party The Guessing Game v1 0

    Deck ID: 20261

    Author: Brian "Spick" Spicklemire

    Title: Watto’s Party The Guessing Game v1 0

    Side: Dark

    Date Published: 2001-12-27

    Description:
    A high powered ground deck designed to hold sites and make an opponent second guess how much force he wants to use.

    Rating:
    4.0

    Cards:

    '


    Starting4

    No Money, No Parts, No Deal/ Your A Slave?

    Tatooine Mos Espa

    Tatooine Watto’s Junk Yard

    Fear Is My Ally


    Defensive Sheilds10

    Secret Plans

    Weapon Of A Sith

    Leave Them To Me

    Fanfare

    No Escape

    Wipe Them Out, All Of Them

    We’ll Let Fate Decide, Huh?

    Resistance

    A Useless Gesture


    Characters24

    Darth Maul With Lightsaber x2

    Darth Maul

    Lord Maul

    Darth Vader With Lightsaber x2

    Mara Jade, The Emperpr’s Hand

    Boba Fett With Blaster Rifle

    Boba Fett, Bounty Hunter

    P-59

    P-60

    Destroyer Droid x2

    Watto x2

    Thok & Thug

    Aurra Sing

    Grand Admiral Thrawn

    Grand Moff Tarkin

    Admiral Piett

    Dr. Evanzan & Ponda Baba

    OWO-1 With Backup

    4-LOM With Concussion Rifle


    Sites4

    Tatooine Desert Landing Site

    Jabba’s Palace Audience Chamber

    Tatooine Docking Bay 94

    Blockade Flagship Bridge


    Starships5

    Maul’s Sith Infiltrator

    Avenger

    Trade Federation Battleship

    Zuckuss In Mist Hunter

    Executor


    Weapons3

    Aurra Sing’s Blaster Rifle

    Mara Jade’s Lightsaber

    Maul’s Double Bladed Lightsaber


    Interrupts13

    You Are Beaten

    They’re Still Coming Through

    Lana Dobreed

    Force Field

    No Match For A Sith

    Watto’s Chance Cube

    Twi’lek Advisor

    Rolling, Rolling, Rolling x2

    Operational As Planned

    Neimoidian Advisor

    The Ebb Of Battle

    Imperial Artillery


    Effects9

    Bad Feeling Have I

    Reactor Terminal

    First Strike

    Allegations Of Corruption

    After Her

    Disarmed

    You Cannot Hide Forever & Mobilization Points

    The Phantom Menace x2 '

    Strategy: '

    *******

    Update

    Remove Allegations of Corruption and add Masterful Move and Endor Occupation to pull The Phantom Menace


    I am not a big person for strategy, but this deck does use a little. First of all, I am not big in space. I have enough to stop force drains. That is all. I do not have ships in my deck to have an all out battle in space. I wanna fight on the ground with this deck. In games so far, I have been able to get good drains at tatooine, and control slightly how much force my opponent uses with the pay 2 or lose 2 part of the objective.against

    (decks common in my area only)


    RSTMake sure to control the bunker, try to get Bad feeling have I out, slow em’ down. Bad feeling Have I and the Guessing part of the Objective make a killer combo as a force stopper.


    WYS I HATE WYS. Whenever faced with it, i try to put my lttle space(remember,this deck is only supposed to stop a drain or 2)to prevent kessel runs, and keep smugglers off table, and most importantly, control the cantina.


    HB This, is the deck I’m weakest against, mainly because most of my area decks that play HD are mainly space. I Try to out drain them on land, and use the guessing game to make them deploy the executor for free, and out drain them before they out drain me.


    SenateI’ve only encountered 1 senate deck so far,and I found letting them have the senate, and just taking care of tatooine did the trick. Luckily, they took longer then expected to get a senator in hand, but by then i had a large established drain going, and they were deploying half my stuff for me.


    '

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