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Jar Jar’s Jedi’s - EP1

    Deck ID: 20295

    Author: Brian "Spick" Spicklemire

    Title: Jar Jar’s Jedi’s - EP1

    Side: Light

    Date Published: 2001-12-29

    Description:
    A We’ll handle this deck that uses Jar Jar’s ability to remove the always present annoying Droids in an EP:1 Tournament setting.

    Rating:
    4.0

    Cards:

    'Starting7

    We’ll Handle This/ Duel Of The Fates

    Inner Strength

    NabooTheed Palace Generator

    NabooTheed Palace Generator Core

    Mindful Of The Future

    Brisky Morning Munchen

    An Unusual Amount Of Fear


    Defensive Sheilds4

    Another Pathetic Lifeform

    Don’t Do That Again

    Only Jedi Carry That Weapon

    Planetary Defenses


    Characters21

    Qui-Gon Jinn x2

    Qui-Gon Jinn With Lightsaber

    Mace Windu. Jedi Master

    Mace Windu

    Obi-Wan Kenobi, Jedi Knight x2

    Yoda, Master Of The Force

    Ki-Adi-Mundi

    Panaka, Protector Of The Queen

    Corporal Rushing

    Jar Jar Binks x2

    Captain Tarpals

    Padme Naberrie

    Queen Amidala, Ruler Of Naboo

    Senator Palpatine

    Supreme Chancellor Valorum

    Yarua

    Ric Ole

    Artoo, Brave Little Droid


    Starships3

    Republic Cruiser x2

    Queens Royal Starship


    Locations3

    Naboo Theed Palace Courtyard

    Naboo Theed Palace Throne Room

    Coruscant Galactic Senate


    Weapons4

    Captain Tarpals Electropole x2

    Qui-Gons Lightsaber (R3)

    Obi-Wans Lightsaber (R3)


    Interrupts19

    Changing The Odds x3

    Either Way, You Win x2

    Mindful Of The Future x2

    Control

    Sense

    Alter

    Are You Brain Dead?

    Wesa Gotta Grand Army

    Too Close For Comfort

    Jedi Escape

    Eventully You’ll Lose

    Gimme A Lift

    Darth Maul’s Demise

    Big Boomers

    No Giben Up, General Jar Jar


    Effects3

    Energy Walls

    They Win This Round

    Armament Dismantled

    '

    Strategy: '

    Obviousley the strategy here is pretty simple, drain and battle... Believe it or not Jar-Jar is a HUGE help here. He can deploy anywhere to start good drains, is part fo of one of the few battle destiyn combos in EP1 format, and can take out almost any

    e of the pesky droids, that almost always show up in the darksides deck. The reason we(my freend and I) decided to play this objective is that Controls and Master Droidekas are not too uncommon in this format and getting drains established is essential.

    e aslo decided to use Padme for her ability to pull two Jedi. Energy walls can also be a game winner if the oppenent decides after a battle he doesn’t wanna leave. There are various high destiny interuppts in the mix to add a little edge here and there,

    nd to use as combat cards.


    No Money This deck is a potnent deck in this format but are deck usually comes out victorious(even against our version of it). It is a matter of making the other person focus on coming to you. He’ll usually try to come to you to stop the drains which w

    l leave him a bit exposed. The only thing you really need to watch for is that you don’t hold Watto’s Junkyard without some power because when he plops down Watto it can hurt.


    We’ll Let Them Make The First Move Essentially the same deck, things get interesting here. The opponent has the upper hand with interuppts, but your numbers we’ll hopefully subdue him in the long run. Armanent Dismantled is a lifesaver in a pinch and D

    th Maul’s Demise will hopefully hurt him, if Qui-Gons out of play...


    Other decks we see are usually just beat down decks with some random starting site, in which you have to use you instincts...


    Cards we thought about adding The Camp, Another Qui-Gons Saber, Another Obi’s Saber, Another Sense.


    Cards we thought about removing Alter(not many effect are played in this format), Senator Stuff...


    Thanks for any help ahead of time. '

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