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M3-Mauls Midnight Madness - EP1

    Deck ID: 20297

    Author: Brian "Spick" Spicklemire

    Title: M3-Mauls Midnight Madness - EP1

    Side: Dark

    Date Published: 2001-12-29

    Description:
    This deck uses massive drains and alotta destroyer droids to get the job done.

    Rating:
    4.0

    Cards:

    'Starting5

    No Money, No Parts, No Deal/ You’re A Slave?

    Tatooine Watto’s Junkyard

    Tatooine Mos Espa

    Neimoidian Advisor

    Wipe Them Out, All Of Them


    Characters23

    Darth Maul With Lightsaber x2

    Lord Maul

    Darth Maul

    Watto x3

    P-60

    P-59

    Destroyer Droid x8

    Aurra Sing x2

    OWO-1 With Backup

    SSA-1015

    Sebulba


    Starships7

    Maul’s Sith Infiltrator

    Trade Federation Battleship

    DFS-1015

    DFS-327

    Droid Starfighter x3


    Weapons4

    Aurra Sing’s Blaster Rifle x2

    Droid Starfighter Laser Cannons

    Mauls Double Bladed Lightsaber


    Sites4

    Blockade Flagship Bridge

    Tatooine Desert Landing Site

    Tatooine Marketplace

    Naboo


    Effects3

    His Name Is Anankin

    The Phantom Menance x2


    Interrupts16

    Watto’s Chance Cube x2

    Podracer Collision x2

    Rolling, Rolling, Rolling x2

    You Swindled Me x2

    Control x2

    There They Are

    Master, Destroyers

    The Ebb Of Battle

    No Match For A Sith

    Lana Dobreed

    Alter

    '

    Strategy: '

    The Strategy is simple, drain, and make them deploy half your stuff. The Destroyers are a key element in allowing this deck to function properly.If you can get 2 or 3 shots in at your opponent in a battle, not to mention 2 swings, your well on your way

    a well-centered beatdown.Here are some decks I’ve played against


    WHT/DOTF A hard deck to play, because depending on who gets what out fiirst, you could be running to them, or they could be running to you.The key to facing this deck is to put Maul and back-up at a Naboo site and make them pay 2 or lose 2 every turn.

    u need to always get a space drain going early, because most EP1 decks don’t carry alot of space.


    Senate I’ve never worried much of senate decks. If I can make them deploy my stuff for me and slow down the senate, i can get a good drain early and keep it for the game. I can let them have one site, and then drain at others and in space.


    Those are the 2 most common decks in my area.


    In adding/subtracting cards, you could take out a Maul or Droid ship or Destroyer to add senate backup if you felt it nessicary, but I have found that this combination of cards usually works very well.

    '

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