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Bringing the Beats (cough) before me

    Deck ID: 20313

    Author: Jonathan "Carny" brown

    Title: Bringing the Beats (cough) before me

    Side: Dark

    Date Published: 2001-12-30

    Description:
    a BHBM beatdown deck that wins consistently.

    Rating:
    4.5

    Cards:

    'Starting(9)


    BHBM/TYFP

    Death Star 2 War Room

    Insignificant Rebellion

    Your Destiny

    Prepared Defenses

    Colo Claw Fish

    Crush the Rebellion

    IAO/Secret Plans

    Fear is My Ally

    (10 Shields, mainly just coward, grabber, Fanfare and SAC stopper)


    Locations(4)


    Death Star 2 Docking Bay

    Coruscant Docking Bay(Cor)

    Blockade Flagship Bridge

    Imperial Holotable


    Characters(19)


    Darth Vader w/ Lightsaber x 4

    Darth Maul w/ Lightsaber x 4

    Emperor Palpatine x 2

    Darth Sidious x 2

    Boba Fett, Bounty Hunter x 2

    IG-88 w/ Riot Gun x 2

    4-LOM w/ Concussion Rifle x 2

    DRE and Snoop


    Starships(3)


    Zuckuss in Mist Hunter x 2

    Bossk in Hound’s Tooth


    Interrupts (15)


    Evader/ Monnok

    I Have You Now x 2

    Masterful Move x 3

    Blow Parried

    We Must Accelerate Our Plans x 3

    Alter

    Force Lightning

    The Circle Is Now Complete

    They’re Still Coming Through

    Sniper/ Dark Strike



    Effects (10)


    Visage of the Emperor x 4

    The Phantom Menace

    Image of the Dark Lord

    Blast Door Controls

    Emperor’s Power

    After Her

    Bad Feeling Have I '

    Strategy: '

    well, this deck is designed to capitalize on the new beatdown superpower that Theed just put out there, Darth Maul w. Lightsaber. I decided that BHBM was an excellent platform for beats because, not only does in give you ready acces to a destiny adder, it also tacks on one more lost force to every massacre, i mean battle. Basically, every game you just set up with Palpy at the Throne Room, Sidious at the Docking Bay and hold a couple of I Have You Nows. You will be safe, since palpy has Force Lightning to kill off any spy they throw at you, and you can use Emperor’s Power to make them wish they hadn’t come after Sidious. Wait for them to deploy, if they are playing space, drop Vader AND Maul to the Coruscant Docking Bay and start making them wnat to come to you. In the meantime, prepare a beatdown of Zuckuss, Bossk, Fett and 4-LOM to make them cry. Against a ground deck, you will simply win EVERY battle by lots, and eventually have enough cards stacked that, if you need to, you can cross Luke.


    Card choices


    Masterful Move x 3 well, it gets my Holograms for Colo Claw Fish, gives me acces to the Holotable, which is easy generation, and is a used destiny 6.


    Force Lightning I know Palpy isn’t going after anyone, but this is Spy protection, and can Zap Jar Jar too, something that Jerjerrod doesn’t help against.


    Inconsequential Barriers this cards is pure gold. Throw down Blast Door Controls, if they Alter it, they will probably think that it was your only Barrier protection. Drop down, and make em pay.


    Bad Feeling essential in EVERY DS deck. espessialy BHBM, where you give them Luke for cheap.


    so many Visages? I don’t have many TPMs, if you have them, even out the Visage to Menace rotio.


    characters they are designed to work well with just about any combination of themselves. Fett/IG/4LOM/Zuckuss/Bossk all work well together. Add Maul or Vader to any combination, and you have a tough to beat squad.


    well, I cvered matchups pretty well at the beginning of the article, so please enjoy, and feel free to D_mail me with suggestions or questions. Thanks. '

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