Deck ID: 20347
Author: Jason "Mr. Kast" Darkis
Title: n00b KoUrT
Side: Dark
Date Published: 2001-12-31
Description:
n00b kOuRt NeEdS hElP
Rating:
4.0
Cards:
'Starting (8) Questionable, request help
COTVG/YADA
TatGreat Pit
JPAudience Chamber
JPDungeon
Prepared Defenses
IAO/Secret Plans
Mob Points
All Wrapped Up
Locations (5)
TatDbay 94
TatCantina
TatMos Espa
JPLower Passages
Spaceport Dbay
Characters (23)
Darth Vader With Lightsaber
Weequay Marksman x2
Jabba
Chall Bekan (foily)
Arica
U-3PO (Yoo-Threepio)
Thok & Thug
M’iiyoom Onith
Lyn Me
Dr. Evazan & Ponda Baba
IG-88 (foil)
IG-88 With Riot Gun
Boba Fett (CC)
Dengar (foily)
Zuckuss (foily)
4-LOM (Dagobah)
Snoova
Bane Malar
Djas Puhr
Jodo Kast
Ree-Yees
Bossk With Mortar Gun
Starships (2) Not enough, I know.
BiHT
FiS1
Interrupts (9)
Sniper x2
Masterful Move
Elis Helrot
Weapon Levitation
Defensive Fire & Hutt Smooch
Twi’lek Advisor
Aiiii Aaa Agggggggggg
Imperial Barrier
Effects (6)
Bounty x2
First Strike
Scum And Villainy
Expand The Empire
Inconsequential Losses
Devices (1)
Mandalorian Armor
Weapons (6)
Feltipern Trevag’s Stun Rifle
Dengar’s Modified Riot Gun
Stun Blaster
Ponda Baba’s Hold-out Blaster
Vibro-Ax
Mara Jade’s Lightsaber
'
Strategy: '
We’ve all seen this kind of deck before and honestly, there is nothing new here. However, this is my first attempt at a court deck with the very limited collection that I have. Please give good contructive reviews and card replacements etc. Also, please include what to remove if you state a card which is needed. I already have a small list of these
Ghhhk - Essential But the deck is tight
Hidden Weapons - Same as above
Zuckuss in Mist Hunter - Dont have one
Defensive Shields - Don’t have any
Now that we have that out of the way, here is how I play the deck
Turn one I set up and draw my hand. Activate. Deploy the Tatooine Dbay and take the Spaceport Dbay into hand. I almost always have a guy to deploy to the chamber or a dbay. Save the JPChamber text for when you need it most. Draw whatever you have left.
Turn two you should be getting a max of 8 force. Hopefully the opponent has given you some icons too. Activate, Drain, Pull Jabba or Chall and deploy whichever if you wish. You’ll want to put down a few people at the chamber as the turns pass. Essentially you use the interrupts to get some weapons and effects out. Get the bountys down, capture, retrieve then snipe your captives as not to flip the objective. Scum and First strike will work with capturing to make your retrieval engine.
Why
Marksmans - Built in sniper + Stun Gun + M’iiyoom
Arica - Undercover
Weapon Lev - Get guns
Vader - Suicide
Extra Iggy - Dont Know
Baba’s Peashooter - As good as the Stun Gun
Lyn Me - Boba comes down free
Dengar gun - Jodo + Dengar gun .... Destiny + 5
2 Sniper - Iggy works perfect and I love the card
Thok & Thug - Power 12 pretty decent
U-3PO - 2 spies undercover better than one
2 ships - Probing is about all you can do with these crap ships.
I think that’s it. Please excuse some of the crap cards and the lack of good cards. My collection is very limited. Feel free to D-mail me a complete redone decklist if you wish o) ...Now to create a lightside.
Laters
Mr. Kast '