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n00b KoUrT

    Deck ID: 20347

    Author: Jason "Mr. Kast" Darkis

    Title: n00b KoUrT

    Side: Dark

    Date Published: 2001-12-31

    Description:
    n00b kOuRt NeEdS hElP

    Rating:
    4.0

    Cards:

    'Starting (8) Questionable, request help

    COTVG/YADA

    TatGreat Pit

    JPAudience Chamber

    JPDungeon

    Prepared Defenses

    IAO/Secret Plans

    Mob Points

    All Wrapped Up


    Locations (5)

    TatDbay 94

    TatCantina

    TatMos Espa

    JPLower Passages

    Spaceport Dbay


    Characters (23)

    Darth Vader With Lightsaber

    Weequay Marksman x2

    Jabba

    Chall Bekan (foily)

    Arica

    U-3PO (Yoo-Threepio)

    Thok & Thug

    M’iiyoom Onith

    Lyn Me

    Dr. Evazan & Ponda Baba

    IG-88 (foil)

    IG-88 With Riot Gun

    Boba Fett (CC)

    Dengar (foily)

    Zuckuss (foily)

    4-LOM (Dagobah)

    Snoova

    Bane Malar

    Djas Puhr

    Jodo Kast

    Ree-Yees

    Bossk With Mortar Gun


    Starships (2) Not enough, I know.

    BiHT

    FiS1


    Interrupts (9)

    Sniper x2

    Masterful Move

    Elis Helrot

    Weapon Levitation

    Defensive Fire & Hutt Smooch

    Twi’lek Advisor

    Aiiii Aaa Agggggggggg

    Imperial Barrier


    Effects (6)

    Bounty x2

    First Strike

    Scum And Villainy

    Expand The Empire

    Inconsequential Losses


    Devices (1)

    Mandalorian Armor


    Weapons (6)

    Feltipern Trevag’s Stun Rifle

    Dengar’s Modified Riot Gun

    Stun Blaster

    Ponda Baba’s Hold-out Blaster

    Vibro-Ax

    Mara Jade’s Lightsaber



    '

    Strategy: '

    We’ve all seen this kind of deck before and honestly, there is nothing new here. However, this is my first attempt at a court deck with the very limited collection that I have. Please give good contructive reviews and card replacements etc. Also, please include what to remove if you state a card which is needed. I already have a small list of these

    Ghhhk - Essential But the deck is tight

    Hidden Weapons - Same as above

    Zuckuss in Mist Hunter - Dont have one

    Defensive Shields - Don’t have any


    Now that we have that out of the way, here is how I play the deck

    Turn one I set up and draw my hand. Activate. Deploy the Tatooine Dbay and take the Spaceport Dbay into hand. I almost always have a guy to deploy to the chamber or a dbay. Save the JPChamber text for when you need it most. Draw whatever you have left.

    Turn two you should be getting a max of 8 force. Hopefully the opponent has given you some icons too. Activate, Drain, Pull Jabba or Chall and deploy whichever if you wish. You’ll want to put down a few people at the chamber as the turns pass. Essentially you use the interrupts to get some weapons and effects out. Get the bountys down, capture, retrieve then snipe your captives as not to flip the objective. Scum and First strike will work with capturing to make your retrieval engine.


    Why

    Marksmans - Built in sniper + Stun Gun + M’iiyoom

    Arica - Undercover

    Weapon Lev - Get guns

    Vader - Suicide

    Extra Iggy - Dont Know

    Baba’s Peashooter - As good as the Stun Gun

    Lyn Me - Boba comes down free

    Dengar gun - Jodo + Dengar gun .... Destiny + 5

    2 Sniper - Iggy works perfect and I love the card

    Thok & Thug - Power 12 pretty decent

    U-3PO - 2 spies undercover better than one

    2 ships - Probing is about all you can do with these crap ships.


    I think that’s it. Please excuse some of the crap cards and the lack of good cards. My collection is very limited. Feel free to D-mail me a complete redone decklist if you wish o) ...Now to create a lightside.

    Laters

    Mr. Kast '

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