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Joe Gun

    Deck ID: 20404

    Author: Peter "Han Solo." Tenneson

    Title: Joe Gun

    Side: Light

    Date Published: 2002-01-03

    Description:
    Hidden Base.

    Rating:
    4.0

    Cards:

    'objective(1)

    hidden base/swstyf


    locations(9)

    kessel

    kiffex

    tatooine

    endor

    tibrin

    coruscant

    forest

    rendezvous point

    hidden base system


    characters(15)

    luke w/ stick

    obi w/ stick x2

    quiggy w/ stick x2

    officer dolphe

    ric olié,bl

    tycho celchu

    general calrissian

    nien nunb

    wedge,rsl

    mirax terrik

    dash rendar

    corran horn

    keir santage


    effects(10)

    projection of a skywalker

    ote

    honour

    bacta tank

    docking and repair facilities

    squad ass

    strike planning

    menace fades

    insight

    unusual amount of fear

    (10 defensive shields)


    interrupts(13)

    hftmf

    it’s a hit

    out of nowhere

    houjix

    jedi’s resilience

    darklighter spin

    the signal

    icbw

    barrier

    ooc/tt

    a few maneuvers

    on the edge

    run luke run


    ships(10)

    gold squad 1

    red squad 1

    red squad 7

    green squad 3

    outrider

    bravo 1

    bravo 2

    pulsar skate

    liberty

    spiral


    admiral’s orders(1)

    i’ll take the leader


    racers(1)

    anakin’s pod '

    Strategy: '

    This deck can be either a beat down or drain making it a little more versatile. Start 3 effects; strike planning, squad ass, and either menace fades or insight, depending on what dark side’s playing. Get out your systems and some ships to them early. Coruscant slows his deployment and it’s a nice drain system. If security precautions is on table and they have air take it out before you flip or else they can probe like mad and not take battle damage. ote helps if they keep running away. On the ground keep harrassing them with your mains and then put your guys in the tank so they can come back 4 more. If you lose a valuable card early get it back with tibrin’s text then retreive the 3 cards you exchanged with on the edge. Liberty is in here for forfeit fodder since it can keep coming back after you forfeit it.



    Match-ups


    TDIGWAT Start menace fades as the third effect. Use signal to get bacta tank and keep making suicide runs with your mains. In the air control his bespin and his cloud city to slow him setting up dark deal and cco.


    HDADTJ Start insight and get honour. Cancel his visage with ooc/tt and kill his vader and make sure vader doesn’t come back. After that just drain in space.


    Combat Try to avoid combatting whenever possible. The rest of the game is just draining.


    Walker Garrison Start menace fades. Put projection of a skywalker on his 3rd marker. Never leave your starships alone at hoth since he can get a star destroyer out there with prepare for a surface attack. If you can keep menace fades working you should be alright. This game will most likely become a drain race.


    Defensive shields are close race, grabber, aim high, don’t do that again, do or do not, ounee tay, ultimatum, any 3 others




    '

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