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                 Deck ID: 20404 
Author: Peter "Han Solo." Tenneson 
Title: Joe Gun 
Side: Light 
Date Published: 2002-01-03 
Description: Hidden Base. 
Rating: 4.0 
Cards:  
 
'objective(1) 
 
hidden base/swstyf 
 
 
locations(9) 
 
kessel 
 
kiffex 
 
tatooine 
 
endor 
 
tibrin 
 
coruscant 
 
forest 
 
rendezvous point 
 
hidden base system 
 
 
characters(15) 
 
luke w/ stick  
 
obi w/ stick x2 
 
quiggy w/ stick x2 
 
officer dolphe 
 
ric olié,bl 
 
tycho celchu 
 
general calrissian 
 
nien nunb 
 
wedge,rsl 
 
mirax terrik 
 
dash rendar 
 
corran horn 
 
keir santage 
 
 
effects(10) 
 
projection of a skywalker 
 
ote 
 
honour 
 
bacta tank 
 
docking and repair facilities 
 
squad ass 
 
strike planning 
 
menace fades 
 
insight 
 
unusual amount of fear  
 
(10 defensive shields) 
 
 
interrupts(13) 
 
hftmf 
 
it’s a hit 
 
out of nowhere 
 
houjix 
 
jedi’s resilience 
 
darklighter spin 
 
the signal 
 
icbw 
 
barrier 
 
ooc/tt 
 
a few maneuvers 
 
on the edge 
 
run luke run 
 
 
ships(10) 
 
gold squad 1 
 
red squad 1 
 
red squad 7 
 
green squad 3 
 
outrider 
 
bravo 1 
 
bravo 2 
 
pulsar skate 
 
liberty 
 
spiral 
 
 
admiral’s orders(1) 
 
i’ll take the leader 
 
 
racers(1) 
 
anakin’s pod ' 
 
Strategy: ' 
 
This deck can be either a beat down or drain making it a little more versatile.  Start 3 effects; strike planning, squad ass, and either menace fades or insight, depending on what dark side’s playing.  Get out your systems and some ships to them early.  Coruscant slows his deployment and it’s a nice drain system.  If security precautions is on table and they have air take it out before you flip or else they can probe like mad and not take battle damage.  ote helps if they keep running away.  On the ground keep harrassing them with your mains and then put your guys in the tank so they can come back 4 more.  If you lose a valuable card early get it back with tibrin’s text then retreive the 3 cards you exchanged with on the edge.  Liberty is in here for forfeit fodder since it can keep coming back after you forfeit it. 
 
 
 
Match-ups 
 
 
TDIGWAT Start menace fades as the third effect.  Use signal to get bacta tank and keep making suicide runs with your mains.  In the air control his bespin and his cloud city to slow him setting up dark deal and cco.    
 
 
HDADTJ  Start insight and get honour.  Cancel his visage with ooc/tt and kill his vader and make sure vader doesn’t come back.  After that just drain in space.     
 
 
Combat  Try to avoid combatting whenever possible.  The rest of the game is just draining. 
 
 
Walker Garrison  Start menace fades.  Put projection of a skywalker on his 3rd marker.  Never leave your starships alone at hoth since he can get a star destroyer out there with prepare for a surface attack.  If you can keep menace fades working you should be alright.  This game will most likely become a drain race. 
 
 
Defensive shields are close race, grabber, aim high, don’t do that again, do or do not, ounee tay, ultimatum, any 3 others 
 
 
 
 
' 
 
              
              
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