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BHBM Manipulation

    Deck ID: 20548

    Author: Rypcord "Rypcord" Kline

    Title: BHBM Manipulation

    Side: Dark

    Date Published: 2002-01-10

    Description:
    Same Old, same... WHAT?.... same.... WHAT?

    Rating:
    3.5

    Cards:

    'This is a... WHAT?

    I said... this is a Dark... WHAT?

    I SAID... this is a dark side.... WHAT?

    For the last time, this is a dark side deck.... WHAT?


    Start [9]

    DS2 Throne Room

    Insignificant Rebellion

    Your Destiny

    Bring Him Before Me

    Prepared Defenses

    Imperial Arrest Order / Secret Plans

    Mobilization Points

    Crush the Rebellion

    Fear is my Ally


    Locations [3]

    DS2 Docking Bay

    Endor Docking Bay

    Rendili


    Weapons [3]

    Maul’s Double Bladed Lightsaber

    Mara’s Saber

    Vader’s Premier Saber


    Starships [4]

    Bossk in Hound’s Tooth

    Fett in Slave 1

    Zuckuss in Mist Hunter

    Dengar in Punishing 1


    Effects [8]

    Enter the Beuracrats x2

    The Phantom Menace x2

    Numbers

    Presence of the Force x2

    Emperor’s Power


    Characters [15]

    Ref. 3 Fett

    Emperor Palpatine

    Myii’oom Onith x2

    Tech Mo’or x2

    Janus x2

    Tat. Maul x2

    Coruscant Maul

    Lord Vader

    Old School Darth Vader

    Mara Jade

    U-3PO


    Interrupts [18]

    Sense Combo x3

    Alter x3

    Control / Set for Stun

    Control x2

    Monnok / Evader x3

    Maul Strikes

    I Have You Now x2

    Defensive Fire / Hutt Smooch x3




    '

    Strategy: '

    Defensive Shields

    The 10 Best shields. Your choice.


    STRATEGY WHAT?


    This is the same deck that I made back when DS2 came out, and I used it during the DS2-Tatooine era. Of course it went through changes and all.... And, this is hopefully as close to that deck as I remember it. And of course, I’ve added in some new cards for it to work well from Reflections 3, Coruscant, and Theed Palace. Anyway...... onto the strategy....


    Card inclusions and why


    Defensive Fire / Hutt Smooch


    Always good for the protection it gives from Spies. So that little My’iioom and Tech Mo’Or are fine on the DS2 without Empy there {when hes off with Janus force draining}. Also, the Defensive Fire portion of this card {I randomally pick a card from opponent’s hand to be placed in used pile}, works extrememly well with My’iioom and the Monoks.


    Presence of the Force


    Besides the obvious reason {get +1 activation, and a possible +1 drain}, its a good way to get Empy and Janus out first turn.


    Enter the Beuacrats


    I don’t know how to spell that stupid card, and I don’t have it near me. But, this card is gold. Only taking 1D from a possible drain of 3D.... pure GOLD.


    Numbers


    Thats right, I have the balls to throw an insert card in my deck Lately, with the players in my area, they drop their shields like first, second, or third turn. And they have them all out. If thats the case. Their open. If I have Empy, My’iioom, and Tech out, I have a total of 15. If they have their mains out, they’ll have like a 3-7 total. Making them lose 5 force. Its a good one-shot.


    Unto the deck portion


    What to do first turn?


    Use Mob. Points to pull Rendili. Use IAO to pull DS2 Docking bay. If you drew Janus in your opening hand, and opponent has a battleground. Pull Emy with BHBM and then drop Janus for 1. And relish in the nice drain there.


    Otherwise, without Janus, just drop him at the Throne Room, and pull Emperor’s Power with the Throne Room.


    Then set-up attack runs with your characters.


    And use Enter the Beucrats, and U-3PO to cut-back on their drains.


    Agaisnt WYS Use Vader to capture Luke. Onith should rip them a new @#$% considering that almost all of their characters are male {Melas and Mirax are the only females}, so they will probably lose a lot of characters. Then just drop Tat Maul with DB-LS, and force drain for 4 at their Cantina. And drop Empy/Janus to another site, and Force drain them for 2/3. They probably will not be able to handle this, since especially that their not going to flip. And, if they try and control Tatooine. Drop Dengar, Bossk, Zuckuss, and nullify there destiny, and immunity, and draw 2 destiny.


    Well.... theres the deck. If ya have any questions, D-Mail me.


    '

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