DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
Walkers on Hoth

    Deck ID: 20562

    Author: Fernando "Garion" Medalón

    Title: Walkers on Hoth

    Side: Dark

    Date Published: 2002-01-11

    Description:
    Have you ever dreamed with a deck that cause massive direct damage and good drains?. Well, then this is your deck.

    Rating:
    4.0

    Cards:

    'STARTING (6)

    Hoth Ice Plains

    Prepared Defenses

    YMSYL

    Prepare For A Surface Attack

    IAO/Secret Plans

    Fear Is My Ally

    (10 Shields, depends on the meta)


    STARSHIPS AND VEHICLES (14)

    Chimaera

    Zukuss In Ship

    Dengar In ship

    Bossk in ship

    Tempest 1

    Blizzard 2

    Blizzard 4 x2

    Imperial Walker x4

    Blizzard Scout 1

    Tempest Scout 6


    CHARACTERS (13)

    Darth Vader DLOTS

    Thrawn

    Ozzel

    Veers

    Commander Igar

    Commander Merrejk

    Commander Praji

    Lieuteniant Arnet

    AT-ST Pilot

    Boba Fett, Bounty Hunter

    P-60

    P-59

    U-3PO


    ADMIRAL ORDERS (2)

    We´re In Attack Posittion Now x2


    INTERRUPTS AND EFFECTS (19)

    Sebulba´s Podracer

    Dark Maneuvers

    Ommni Box & It´s Worse x2

    Limited Resources

    Unsalvageable

    We Must Accelerate Our Plans

    Neimodian Advisor

    Trample x2

    Walker Garrison x2

    Imperial Command x2

    Always Thinking With Your Stomach

    Defensive Fire & Hutt Smooch

    Control

    Rebel Base Occupation

    Presece Of The Force


    LOCATIONS (6)

    Coruscant Docking Bay

    Hoth Docking Bay

    Hoth Defensive Perimeter

    Hoth North Ridge

    Hoth Mountains

    Hoth '

    Strategy: '

    Ok, this is the dark deck I´m playing right now. Any advice will be apreciate, but please don´t rate the deck without reading the strategy section. Thanks in advance.


    This is even more important than the deck itself, so I will try to make a good job.


    First the destinies (no counting starting cards)

    zero - 7

    one - 9

    two - 11

    three - 7

    Four - 11

    five - 6

    six - 3


    So the destinies are not really high but quite ok, I would like to rise them but I feel is good as it is now.


    Walker Garrison is a quite defensive deck. in order to do the direct damage you must keep Hoth under control. Anyway you have some Beatdown capacity with both destroyers and Vader and new Boba Fett. You may even use one or two of your walkers with trample not in Hoth, but I use to play them to control markers and make damge with YMSYL.


    SOMETHING ABOUT THE CARD SELECTION.

    Bounty Hunters in ships card eficiency.

    Chimaera + Thrawn really have to explain this?

    Walkers the heart of the deck.

    Commander Praji and ATST pilot good deploy cost/effect/forfait ratio.

    Destroyers for beatdowns.

    Admiral Orders to counteract the new Theed Palace orders (cool ones) and to cause even more direct damage with your general and commanders.

    Ommni Box combo good trackble destiny and anti-ICBW card.

    Unsalvageable cancel Hyper Escape, Power Pivot or OOC three really nasty LS cards and good destiny.

    Neimodian Advisor search for Hoth.

    Defensive Fire combo anti-spy card.

    Pressence of the force create another battle ground site in Hoth (anti HOTJ).


    SOMETHING ABOUT THE TURNS.

    This deck is not easy to play despite what some people might think. Under my point of view HD and TDIGWATT are really easier for new players than this one.

    Before activating search for third marker and walker garrison. If you have third marker in starting hand, well, thats ok.

    Next turns deploy walkers and draw, you have good power and some react with the ATSTs and very good defensive card trample.

    This is a deck where you have to play really samrt because a heavy LS beatdown can make you lose the game in a single turn.


    SOMETHING ABOUT LS DECKS.

    In my area the meta is quite standard with only 2 or 3 top decks WYS, QMC and some Hidden Mains.

    In fact Hidden Mains is now the only really hard play, though QMC space is a hard play because keeping Hoth system under control is quite important, but not essential for the game. I´m planning to pack Endor Ocupation so I can cancel the celebration without controling Bespin.

    Anyway, you must play really smart with this deck, but it´s really nice and fun to play and can kill your op really fast with all the direct damege it cause.


    Ok, thats all. Thanks for reading and reviewing. Keep playing this great game, I will. '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.