DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
Slave Quarters My Style

    Deck ID: 20570

    Author: Legolas "Legolas_" Greenleaf

    Title: Slave Quarters My Style

    Side: Light

    Date Published: 2002-01-11

    Description:
    okay, so the title is corny, but every deck I post is blah-dee-blah My Style so it will have to do.

    Rating:
    4.5

    Cards:

    'Starting6

    Tatooine Slave Quarters

    AUAOF (the shields are don’t do that again and ehatever turns you on for the other nine)

    HFTMF

    Battle Plan/DTF

    Scrambled Transmission

    YISYW/SA (combo is just to throw them off)


    Locations7

    D Yoda’s Hut

    Hoth Echo War Room

    Rendezvous Point

    Endor CC’s Hut

    Home One War Room

    Y IV War Room

    Y IV Massassi ? (whichever one is the twix)


    Characters16

    EPP Qui-Gon x2

    EPP Obi x2

    LS,JK x2

    EPP Han x2

    EPP Leia

    Chewbacca, Enraged

    Bomarr Monk

    Shmi Skywalker

    The Naked Droid

    Corran Horn

    Orrimaarko

    Lando Calrissian, Scoundrel


    Starships3

    Spiral

    Millenium Falcon


    Weapons1

    Anakin’s Lightsaber


    Podracers1

    Anakin’s Podracer (yes, Anakin made some donations to this deck. ;)


    Effects8

    Beggar

    Revolution

    Traffic Control

    Goo Nee Tay x2

    Honor

    Affect Mind or Bacta Tank (your pick)


    Interrupts19

    We’re Doomed

    Houjix/OON

    Alter/FF x2

    Sense/RIF x3

    It Can Wait x2

    On The Edge x2

    Nabrun Leids

    SATM

    It Could Be Worse x2

    Don’t Get @#$%y

    Life Debt

    Gift of the Mentor

    SI/Grimtaash '

    Strategy: '

    Props to Hayes Hunter for coming up with the first ’pile’.


    okay, pretty simple to play. Just pull Shmi who pulls Threepio who helps you get out your twixes to activate more to get more stuff. You have a nice assortments of mains and supporting cast so your ground is plenty solid. Not a lot of really high destinies but plenty of 4’s and 5’s which work fine. This deck puts a major lock on their activation with Revo/Goo/etc. You have plenty of battle interrupts and some SAC to protect them. On the Edge’s retrieve, ICBW prevent damage. 2 Falocns means that you can hit space more than once (not to mention Life Debt pulls it). We’re Doomed is great because if they are putting the hurt on you, this can slow it down (and then you can draw with the droid. repeat.) The Bacta Tank is good for getting back mains, but Affect mind is tech. It reads (destiny 5) Use 1 force to deploy on your Jedi. Unless opponent also has a Dark Jedi present, their total ability at that location is reduced by two. This saves EPP Qui-Gon/Obi. Picture this (happens more often than you might think) opponent has DS-61-2 or some other ability 2 pilot on a walker draining for 2 at a kit-kat (two for me, two for you). EPP Walks in (tracking a 5 to kill walker). BAM Affect mind=no destiny=EPP takes over the site and the walker dies. pretty cool, huh? Also kills Mara. Ok, so you’ll probably prefer Bacta Tank, but I’d rather just save him all together then pay to get him back. I play traffic control over Thrown Back because I can pull Grim anyway. Orri over Melas because higher power and direct damage. It Can Wait is just as tech as the Wookie kisser and you have 3 sense/RIF so they just paid 10 to drop Lord Vader(took them 2 turns to get that much, heh heh), but he can wait. The dark side recoils in fear at the thought of deploying him for free (unsportsmanlike) so they stick him back in their deck. Sweet, eh? Okay, now for the matchups


    Against any deck with Merrejk just pull SI/Grim, cancel the Scomp Link. repeat. Equals no pulling systems.


    ISB Scum kill nasty ground people. SATM takes care of 5D6. If he’s on a walker, oh well. they give you plenty of lovely drain sites and the Monk doesn’t like people pulling JP sites. The Superfalcon can make an appearance, if necessary.


    ISBig Blue grab Imp. Command w/the shield ASAP. once they’ve played 3 or 4 or you just Grim’d to check, then you can throw the Superfalcon at ’em. Stuff them on the ground and watch them try to pay for battle plan and continue deploying big stuff (not easy). Be careful of spy beats.


    Huntdown so I Revo your MC, kick you off Carida, and prevent any DB activation. ICBW and the AIM High shield will serve you well if they race. Oh, remember the ICW Vader scenario?


    BHBM Corran horn and Qui-Gon should make an early strike. they have no retrievel and even if you give them Luke, you can still beat them down with other stuff. I don’t think BHBM is a problem for any solid deck. no inserting thanks to your starting effect. (don’t pull Honor unless you deem it absolutely necessary. They’ll probably be playing No Escape anyway.)


    AOBS Haven’t play this one much. But you out activate him by a ton and you’ve got SAC so the matchup should be yours. (Affect mind can really screw them)


    Tat. Occupation beggar their cannon force and then throw the superFalcon at them. No system means no Occupation or Fighter Coming In.


    Lightsaber Combat EPP Strikes and maybe a beatdown or two should give you the game. You have better retrievel than them.


    TIES knock them off the DB with your 5 lightsabers, then wait for an opportunity for the Uber-Falcon.


    I’m sure there are other good decks out there, but I’m out of time. I’ll update later. Hope you enjoyed it, and once again props to Hayes (u da man)


    Me, Myself, and I '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.