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It Tastes like Hurting

    Deck ID: 20573

    Author: garrett "deadbody" larson

    Title: It Tastes like Hurting

    Side: Light

    Date Published: 2002-01-11

    Description:
    Okay Agents with some new goofy crap tossed in only 2 sanctioned losses in 3 tournaments.

    Rating:
    4.5

    Cards:

    'start 9

    Fear is my Ally

    Wipe them out, all of them

    IAO&Secret Plans

    YCHF&MPts

    Prepared Def.

    Xixor

    Corescant IC

    Old Skool Corescant system

    Agents/whatever this side is called


    Sites5

    Blockade Flagship Bridge

    Blockade Flagship Hallway

    Blockade Flagship DB

    New Skool Corescant DB (battle ground)

    Carida


    Guys (and ladies)20

    3x Palpy

    2x Guri

    4-lom w/ gun

    P-59

    IG w/ gun

    2x Boba Fett BH

    Dengar w/gun

    2x Vigo

    Murttoc Yine (he’s the only spy for this decktype TECH)

    Snoova

    Aurra Sing

    Bossk w/gun

    Xixor (I only play 2)

    Jodo Kast, Jodo Kast where??

    Bane Malar


    Green things 2

    Vibro Axe

    Aurras Gun


    Blue 3

    Zuckuss in ship

    Dengar in ship

    Bossk in ship


    Effects3

    Search and Destroy

    Blast Door controls (Me no like barrier)

    First strike (why not?)


    Interuppts17

    3x Imperial barrier

    2x Oh Switch off

    2x Hidden weapons

    Monnok

    Young Fool

    Twi’Lek

    Force Lighting

    We must accelerate

    Jabbas through with you

    ghhhk

    Masterful Move

    Sniper and Dark Strike

    Shut him up or shut him down



    podracers 1

    Sebulbas pod '

    Strategy: '

    update 1-25-02 okay since some people don’t know how to play this deck, or don’t like some of what I typed earlier, I only put the hardest matchups in that section, if you really want I can tell you all the decks that it will kill, but good players don’t need to know that. I might switch one of the GHHHKS for the combo since it will allow me to cancel dodge, but the masterful move is staying as the regular one. Battle Plan usually helps me, since I just draw to get my 3 ships (when they are in my force pile) and then deploy them together, they are pretty hard to take down, and since I don’t give away much force 4 with all my sites out Batle plan usually slows down both players so I’m still on even footing. It tastes like hurting wasn’t directly the simpsons quote but a person at work liked to say it that way, and It sounded funnier to me. Most people around here don’t drop jedi to both sites, since they use them to try and slow me down. But if they do the Bountyhunters can take the jedi off one site so palpy can drop. I have never had a problem with LSC. And I was wrong labria is also a spy you can play in this deck, oh well I’d just switch him for Murtooc since Labria is slightly better.










    Okay this is a fairly basic deck to play. Fist turn pull Carida, activate. Pull a DB determine whats in your hand and force pile. If you can back up Xixor or have a barrier in FP deploy corescant DB and move Xixor, if not deploy Flagship DB. Then get Xixor to the flagship DB, and Palpy to the Flagship hallway. Give them some backup (usually Jodo Kast and a Vigo for Palpy, and Guri and Vigo for Xixor) Nw you activate, and use your objective to get high destiny cards back, while only picking up what you need to go on a Bounty Hunter Beatdown. Murtoc Yine is TECH, everyone thinks Agents plays w/o spies, so he could get you a beatdown by himself. Any other specific questions d-mail me before rating. On to the matchups


    LS combat, Do your thing draining and stacking till you have good enough destiny to lose the duel by less than 5 (not real hard) then drop palpy w/some backup to the site where Jedi are higher power. When they move over and duel they are stuck beat them down next turn. Farily easy game.


    HB Flip, a hard matchup but ghhhk and S+D give you the edge. Probe them and you win. You will start fast so use that to your advantage.


    TR mains a very hard matchup back guys up, use your barriers and character removal well, and you should be able to win.


    WYS the hardest matchup, and the only deck that has beaten this. Try to play smart, get rid of luke if you can, save Guri for when you go on a beatdown, and keep your ships together.


    this is a very fun deck to play but it isn’t easy build and tweak if you want but play a few times beore taking to a tourney.


    mad props go out to Justin Alfs for helping with the ideas and building of this deck. You da man.



    Deadbody out '

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