Deck ID: 20938
Author: Adam "kida117" McCombie
Title: WYS like everyone else plays
Side: Light
Date Published: 2002-01-28
Description:
This is your basic WYS deck with some personal flair thrown in.
Rating:
4.5
Cards:
'Starting(9)
WYS/This Place can get a little rough
Tatoine(new)
Tatoine Cantina
Tatoine Docking Bay 94
HFTMF
Squad Assignments
Insurection/Aim High
A 3rd effect
Unusual amount of fear and 10 shields
Locations(3)
Home OneDocing Bay
Spaceport Docking Bay
Kessel
Characters(19)
EPP Luke x3
Palace Raider x6
Dash Rendar
Mirax Terrik
Dash Rendar
EPP Han
Capitan Han Solo
Wedge Antiles
Phylo Gandish
Tallon Karde
Melas
Chewie, Enraged
Starships(4)
Millenium Falcon
Outrider
Pulsar Skate
Red Squadron 1
Vehicles(5)
Patrol Craft x5
Weapons(1)
X Wing Laser Cannon
Admirals Order(1)
I’ll Take The Leader
Effects(5)
Bacta Tank
Tatoine Celebration
Menace Fades
Honor of the Jedi
Projection of a Skywalker
Interupts(14)
Control & Tunnel Vision x3
On The Edge x2
Rebel Barrier x2
Houjix & Out of Nowhere
It’s A Hit
Fallen Portal
Nar Shadda Wind Chimes
A Few Manuvers
Shocking Information & Grimtaash
All Wings Report In & Darklighter Spin
'
Strategy: '
As you should be able to see this is esentially like 90% of all the WYS decks out there. It wins super consistently against a large range of decks.
Early Game Pull your sites and hold Kessel for a while. Set up in space fast if you can. I almost always have the Outrider in space by the 3rd turn. Use your Control/Tunnel Visions to find cards. Stick some Palace Raiders in Crafts at the DB’s early.
Mid Game Try to get the Celebration going even if you are only holding one site. Go attack the opponent only if neccesary. A lot of times Battle Plan and Menace Fades hurt them so they can only drain for 1 or 2 a turn and celebration gets that back so don’t worry.
Late Game Lock down the sites with Some Crafts and hold the Cantina with Luke and Friends. Make sure and Track your destinies and retrive with On the Edge and The Chimes. Generally this deck retrives a good 20 force a game no problem.
Matchups I’ve included 2 matchups that give me problems most other decks are beaten realtivley easily
Dark Deal Start Menace Fades. Try and get your space out to Bespin and try and get good forces on the Ground if you kill their deal then theres really no way for them to win.
Hunt Down Get Space Under Control and try to draw their Jedi out and beat him. If Huntdown is popular in your area you may want to add OOC & TT and A Jedi’s Resilance to protect you.
Other Stuff you need to worry about
Guri She can hinder your deck. Try to barrier her and then overpower the opponet at her site next turn to get rid of her.
The New battle droid Not too much of a problem since you have Luke and Phylo and you usually get at least 1 more destiny.
A Usless Gesture Does almost nothing to this deck. Sure your interupts are harder to play twice but you can still play interupts if you loose them to drains.
I hope you like this deck and if you have any comments about it please e mail me before reviewing '