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WYS like everyone else plays

    Deck ID: 20938

    Author: Adam "kida117" McCombie

    Title: WYS like everyone else plays

    Side: Light

    Date Published: 2002-01-28

    Description:
    This is your basic WYS deck with some personal flair thrown in.

    Rating:
    4.5

    Cards:

    'Starting(9)

    WYS/This Place can get a little rough

    Tatoine(new)

    Tatoine Cantina

    Tatoine Docking Bay 94

    HFTMF

    Squad Assignments

    Insurection/Aim High

    A 3rd effect

    Unusual amount of fear and 10 shields


    Locations(3)

    Home OneDocing Bay

    Spaceport Docking Bay

    Kessel


    Characters(19)

    EPP Luke x3

    Palace Raider x6

    Dash Rendar

    Mirax Terrik

    Dash Rendar

    EPP Han

    Capitan Han Solo

    Wedge Antiles

    Phylo Gandish

    Tallon Karde

    Melas

    Chewie, Enraged


    Starships(4)

    Millenium Falcon

    Outrider

    Pulsar Skate

    Red Squadron 1


    Vehicles(5)

    Patrol Craft x5


    Weapons(1)

    X Wing Laser Cannon


    Admirals Order(1)

    I’ll Take The Leader


    Effects(5)

    Bacta Tank

    Tatoine Celebration

    Menace Fades

    Honor of the Jedi

    Projection of a Skywalker


    Interupts(14)

    Control & Tunnel Vision x3

    On The Edge x2

    Rebel Barrier x2

    Houjix & Out of Nowhere

    It’s A Hit

    Fallen Portal

    Nar Shadda Wind Chimes

    A Few Manuvers

    Shocking Information & Grimtaash

    All Wings Report In & Darklighter Spin

    '

    Strategy: '

    As you should be able to see this is esentially like 90% of all the WYS decks out there. It wins super consistently against a large range of decks.

    Early Game Pull your sites and hold Kessel for a while. Set up in space fast if you can. I almost always have the Outrider in space by the 3rd turn. Use your Control/Tunnel Visions to find cards. Stick some Palace Raiders in Crafts at the DB’s early.


    Mid Game Try to get the Celebration going even if you are only holding one site. Go attack the opponent only if neccesary. A lot of times Battle Plan and Menace Fades hurt them so they can only drain for 1 or 2 a turn and celebration gets that back so don’t worry.


    Late Game Lock down the sites with Some Crafts and hold the Cantina with Luke and Friends. Make sure and Track your destinies and retrive with On the Edge and The Chimes. Generally this deck retrives a good 20 force a game no problem.


    Matchups I’ve included 2 matchups that give me problems most other decks are beaten realtivley easily

    Dark Deal Start Menace Fades. Try and get your space out to Bespin and try and get good forces on the Ground if you kill their deal then theres really no way for them to win.


    Hunt Down Get Space Under Control and try to draw their Jedi out and beat him. If Huntdown is popular in your area you may want to add OOC & TT and A Jedi’s Resilance to protect you.


    Other Stuff you need to worry about


    Guri She can hinder your deck. Try to barrier her and then overpower the opponet at her site next turn to get rid of her.


    The New battle droid Not too much of a problem since you have Luke and Phylo and you usually get at least 1 more destiny.


    A Usless Gesture Does almost nothing to this deck. Sure your interupts are harder to play twice but you can still play interupts if you loose them to drains.


    I hope you like this deck and if you have any comments about it please e mail me before reviewing '

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