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Palpadude’s Endor Operations

    Deck ID: 21225

    Author: Alan "Palpadude" Sutton

    Title: Palpadude’s Endor Operations

    Side: Dark

    Date Published: 2002-02-06

    Description:
    This is an Endor Ops deck that dominates in space and doesnt have to worry too much about losing on Endor.

    Rating:
    4.5

    Cards:

    'Starting (9)

    Endor Operations/Imperial Outpost

    Endor

    Endor Bunker

    Endor Landing Platform

    Prepared Defenses

    Conduct Your Search

    Crush The Rebellion

    You Cannot Hide Forever & Mobilization Points

    Fear Is My Ally


    Locations (2)

    Endor Back Door

    Sullust


    Characters (20)

    Emperor Palpatine

    Lord Vader x2

    Darth Maul, Young Apprentice

    Janus Greejatus

    Grand Moff Tarkin

    Grand Admiral Thrawn

    Admiral Chiraneau

    Admiral Piett

    Commander Merrejk

    Major Marquand

    Lieutenant Watts

    Navy Trooper Fenson

    Sergeant Barich

    Sergeant Elsek

    Sergeant Irol

    Corporal Avarik

    Corporal Drelosyn

    Corporal Misik

    U-3PO


    Weapons (3)

    Vader’s Lightsaber

    Maul’s Double-Bladed Lightsaber

    AT-ST Dual Cannon


    Starships (7)

    Executor

    Chimaera

    Devastator

    Death Squadron Star Destroyer

    Boba Fett In Slave 1

    Dengar In Punishing One

    Zuckuss In Mist Hunter


    Vehicles (5)

    Tempest Scout 2

    Tempest Scout 4

    Tempest Scout 5

    Tempest Scout 6

    Speeder Bike


    Admirals Orders (1)

    Battle Deployment


    Effects (7)

    Closed Door

    Enter The Bureaucrat

    Establish Secret Base

    Lateral Damage

    Ominous Rumors

    Perimeter Patrol

    Relentless Tracking


    Interrupts (6)

    Endor Occupation

    Evader & Monnok

    I Have You Now

    Imperial Command x2

    Trample


    Defensive Shields (10)

    A Useless Gesture

    Allegations Of Corruption

    Battle Order

    Come Here You Big Coward

    Do They Have A Code Clearance?

    Fanfare

    Resistance

    Secret Plans

    We’ll Let Fate-a Decide, Huh?

    You’ve Never Won A Race? '

    Strategy: '

    Response to bad reviews


    vader69, I only have 6 troopers, not 8. And I never have several at one site. I just need to control 3 sites with troopers or AT-STs to flip the objective. Then I use the rest to lose when I need to lose a card or two, and get them back during my draw phase. I dont need trooper assault because I would never get a chance to use it (unless I wanted to use it on one or two troopers). Troopers are not the main source of my ground power.


    Now, back to the strategy


    This deck relies on the Closed Door/Perimeter Patrol combination to slow down my opponent?s attempts to attack me on Endor.


    First turn, before I activate, I use Conduct Your Search to take the Back Door into hand, and use Mobilization Points to take the Executor, and then if I know I?m not facing a numbers deck, I toss YCHF & Mob Points to the lost pile to take Perimeter Patrol (or Relentless Tracking if I already have PP). Then I activate, then use Endor Operations to take Ominous Rumors into hand, and deploy it.


    If I get any biker scouts or Fenson, I deploy them to the Bunker along with Perimeter Patrol. Next turn I take Establish Secret Base and Closed Door into hand, deploy characters to the Back Door and Landing Platform, and deploy Closed Door and Establish Secret Base, and flip Endor Operations.


    Then I start to concentrate on space. First thing I do in space is play Imperial Command to look for Piett, then use him to look for Merrejk, then use him to deploy Sullust from Reserve deck. Once I can afford the Executor, I deploy it, and keep playing more ships as I get them to Endor and Sullust.


    With Endor Operations flipped, its very easy to survive in space, and if I get Vader and Tarkin together its even easier. They wont get any destiny. Unless my opponent has some trick up their sleeve to block my Force drains, I can Force drain for 2 at the Back Door, 1 at the Landing Platform, 5 at Endor, and 4 at Sullust (unless I deploy Chiraneau, then its 6 at Endor and 5 at Sullust).


    If my opponent deploys an Undercover spy to an Endor site, I can put Relentless Tracking on the spy to make him lose 3 Force each turn.


    Endor Occupation is in there mainly for preventing any celebrating. The other part of it can come in handy too sometimes. '

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