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Hidden Stuff

    Deck ID: 21389

    Author: Philip "WorldChamp" Marschall

    Title: Hidden Stuff

    Side: Light

    Date Published: 2002-02-12

    Description:
    Cool mains deck, plz review and give constructive criticism, I need to know for next tourney.

    Rating:
    4.0

    Cards:

    'Starting (8)

    Hidden Base/Some stuff

    Hidden Base Indicator

    Rendesvous Point

    Colo Claw Fish

    Twilight is Upon Me

    Battle Plan/DTF

    HFTMF

    AUAOF


    D-Shields (10)

    Any random ten pretty much, must have Tragedy, Ounee Ta, Racing one, Inserts, Ultimatum, SAC, and DDTA


    Locations (7)

    Dagobah

    Yoda’s Hut

    Traning Area

    Dagobah Swamp

    Clakdor 7

    Corulag


    Dudes (14)

    EPP Luke x3

    EPP Obi x3

    EPP Qui-Gon x2

    Corran Horn

    R3 Lando

    Nakid Threepio

    Ackbar

    Thaneespi

    Haashn


    Ships (3)

    Home One

    Han, Chewie, and the Falcon x2


    Interrupts (23)

    The Force is Strong With This One x2

    Resilience x3

    OOC/TT x2

    Rebel Leadership x2

    On the Edge x2

    Bith Shuffle/Desperate Reach x2

    ICBW x2

    OOC

    GOTM

    SATM/BP

    C/TV

    Life Debt

    Barrier

    Nabrun


    Effects (4)

    HOTJedi

    They Win This Round

    Goo

    Stone Pile (very cool card)


    Tests (2)

    Test 6 x2

    '

    Strategy: '

    Deck Change - Many people have addressed this, so I will take out the Nabrun and one test 6 for 2 more OOC’s.


    OK, in response to reviews, my meta is more open dark decks that do damage than turtle decks. Also, there are quite a bit of space decks and the home one and falcons will take care of that.


    Response to Reviews

    I have tried this before with 3 test 6’s, and it worked well, also about the I will win worlds some day...well its been my dream for like since I started playiing, but my mom won’t let me go...so that sucks


    Card Choices

    Test 6 - pull with the training area to put on colo claw fish or track with threepio

    Stone pile - Takes 2 cards from their hand, very cool

    Nabrun - very cool card


    Early game - First turn, get out Dagobah and Yoda’s Hut if possible. You should use DDTA to grab They Win This Round and then draw if u don’t have a couple guys. Always let them make the first move, unless it’s in space. You should wait till they have deployed and drained so you can they win this round it until you play guys. Anyway, you should be getting the other systems out and drawing to get the super home 1 (ackbar, thaneespi, and haashn). Use H, C, and the F to knock out early space. Against hunt down use Corran or TT to knock out visage, unless it’s only hurting them (via Honor).


    Mid Game - you should probably have already retrieved once with They Win This Round, and should control a site. Get the home 1 in space and drain there. Use mains and resiliences to wipe them off of the ground. You should probably control a site and be draining there.


    End Game - Well, this phase isn’t really that important for this deck. You should have either killed all of their resources or failed miserably, which means the game was decided before this point.


    This is a cool deck I decided to resurrect except with a different platform from an earlier form. Thanks a lot for reading and reviewing.


    The future world champion, ~~~~~~ ~~~~~~~~~ '

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