DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
Yavin4 Occupation (imperial style)

    Deck ID: 214

    Author: Ryan "XjedeyeX" Fojtik

    Title: Yavin4 Occupation (imperial style)

    Side: Dark

    Date Published: 1999-08-23

    Description:
    Y4 occupation with battle order to outdrain and IAO to add to the forfeit.. vehicles reacting all over the place to help out on the ground, and plenty of DTF/FA protection plus some manipulation

    Rating:
    4.0

    Cards:

    'Start (5)
    Imperial Occupation/Imperial Control
    Yavin 4
    Forest
    Twi Lek Advisor
    Imperial Arrest Order

    Locations (8)
    Swamp
    jungle
    farm
    Y4 Docking Bay
    Y4 Jungle
    Death Star
    Kiffex
    Endor

    Characters (16)
    Darth Vader, Dark Lord of the Sith x2
    Darth Vader w/lightsaber
    Grand Moff Tarkin
    Zuckuss
    EPP Boba Fett
    Jabba the Hutt
    Branguss Glee
    DS612
    DS613
    DS614
    OS7210
    Officer Evax
    Admiral Ozzel
    Lieutenant Tanbris
    Cheif Bast

    Vehicles (5)
    Blizzard 2
    Tempest 1
    Tempest Scout 3
    Tempest Scout 5
    Blizzard Scout 1

    Starships (8)
    Death Squadron Star Destroyer x2
    Dreadnought heavy cruiser x2
    Executor
    Thunderflare
    Devestator
    Avenger


    Interrupts (11)
    Twi Lek Advisor x2
    Ghhk x2
    Main Course x2
    Imperial Supply
    Shocking Revelation
    Rebel Base Occupation x2
    Monnok

    Effects (7)
    Imperial Decree
    Secret Plans
    Come Here You Big Coward
    Battle Order
    Therell be hell to pay
    Prescence of the Force
    Do or Do Not
    '

    Strategy: '

    This deck works pretty well, the idea is to convert the Nudj Producing site of the Nudj revo and occupy a lot of sites with reactability for spreading out while keeping the decree and the battle order going, and hitting with the occupation and the force drains on Y4.. If youre really worried about Nudj Action or operatives, throw in a Bubo instead of Cheif Bast for extra protection.. the main courses are in there to preserve the ability to react against draw their fire, and the ghhks and supply back it up.. not a lot of SAC protection, because the main stuff is all SAC proof anyway... Against hidden base, the idea is to deploy carefully and get off to a fast start, IAO will stop the beatdown and if you can hold the occupation long enough, the game wont even be a contest... this deck is stonger now due to the recession of X-wing swarm and the proliferation of security precautions both as an anit HB tactic and as anti revo/nudj tech.. the generation looks a little low to start, but you fish all the locations out after about the 2nd turn, and the systems are to put the activation enough to play an SD + pilot per turn in the late-game.. this deck isnt for the weak of heart, and requires some quick thinking sometimes, but in good hands comes out on top pretty often.. in environments heavy in hidden base id suggest adding a security precautions.. in environments with little manipulator protection, id suggest a myoo other than that, its flexible, it can fight, and it hits for a lot of damage, and works against a variety of strategies.. '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.