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Yavin 4 ISB with toys

    Deck ID: 2141

    Author: Blake "Zurai" Senn

    Title: Yavin 4 ISB with toys

    Side: Dark

    Date Published: 2000-01-07

    Description:
    Sets up Decree to reduce opponent's drains, then drains him or her out on Yavin.

    Rating:
    3.0

    Cards:

    '
    Objective
    ISB Operations

    Locations
    Coruscant
    Death Star
    Fondor
    Yavin 4 Docking Bay
    Yavin 4 Jungle
    Jungle
    Swamp
    Forest
    Desert

    Characters
    Darth Vader
    Darth Vader, DLOTS
    Grand Moff Tarkin
    U-3PO
    IG-88 with Riot Gun
    Igar
    DS-61-2
    DS-61-3
    5D6-RA-7
    Lt. Pol Treidum
    Corporal Vandolay
    Admiral Ozzel
    Navy Trooper Vesden
    Sergeant Torrent
    Officer Evax
    Lieutenant Renz
    Corporal Derdram
    Colonel Wullf Yularen

    Interrupts
    Evader
    Main Course
    Twi'lek Advisor x2
    Ghhhk x2
    Masterful Move x2
    Monnok x2

    Effects
    Empire's New Order
    Imperial Arrest Order
    Undercover x2
    Imperial Decree
    Oppressive Enforcement
    Secret Plans
    Security Precautions
    Reactor Terminal
    Crush the Rebellion
    Presence of the Force x2
    There'll Be Hell To Pay

    Starships
    Boba Fett in Slave 1
    Dreadnought x3
    Bossk in Hound's Tooth
    Dengar in Punishing One

    Vehicles
    Blizzard 2
    Tempest 1
    Tempest Scout 4 '

    Strategy: '

    Start with IAO. Deploy all the generic sites to Yavin. Don't start too fast wait until you have walkers and/or Vader to flip the objective. Use Decree, undercover spies, and 5D6 to block opponent's drains. Decree with several Y4 sites easily stops Revo, plus their starting locations are on Yavin, helping you flip and helping Decree. Try to stick to Yavin as much as possible.

    Against HB spread and drain as quickly as possible. Get SP and the big E to probe systems. If they use mains, retaliate with walkers and Vader.

    Against MWYHL get as many early drains as possible, then load up the Bus for an invasion of Dagobah (don't forget to take a walker with you). Lift off from Fondor and speed on over to Dagobah-Yoda's days are numbered.

    Against Mains Wait for the opponent to make his move. If you get lucky, they will deploy their mains off Yavin and get them stuck there, leaving you to drain away. If not, attack the mains with walkers, making good use of your generic sites.

    Against #'s Vesden is your key here. Deploy him with walker backup and spread your characters out, making sure that he can add to each of their destinies. The opponent will find himself facing a total of ~15-16. Alternatively, keep track of your Tortures ( a good idea anyway, since they're 6's) and cancel the Odds when they come up.

    Against non-HB space deploy a minimal force to the ground and use your ISB's as forfeit fodder, blocking their main systems of Kessel and Coruscant. Grapple their drain cancelers. '

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