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Versatality

    Deck ID: 2160

    Author: Alex "Greedo" Tennet

    Title: Versatality

    Side: Light

    Date Published: 2000-01-08

    Description:
    This deck can create drains, battl (very efficiently) and react to all situations. Take control or defend. It’s versatile, and that’s the key.

    Rating:
    4.0

    Cards:

    'LOCATIONS (2)
    Tatooine Obi-Wan's Hut
    Tatooine Tosche Station

    CHARACTERS (21)
    Ben Kenobi x2
    Biggs Darklighter
    Chewie With Blaster Rifle
    Derek 'Hobbie' Kilivan
    Han With Heavy Blaster Pistol x2
    Harc Seff
    Kal'Falnl C'ndros
    Leia With Blaster Rifle x2
    Luke With Lightsaber x2
    Melas
    Obi-Wan Kenobi x2
    Orrimaarko
    R-3PO (Ar-Threepio)
    Tawss Khaa
    Threepio
    Wedge Antilles

    STARSHIPS (4)
    Gold Leader In Gold 1
    Lando In Millennium Falcon
    Red Leader In Red 1
    Tantive IV

    WEAPONS (1)
    Obi-Wan’s Lightsaber

    DEVICES (1)
    Landing Claw

    EFFECTS (13)
    Beggar x2
    Draw Their Fire
    Goo Nee Tay
    Lightsaber Proficiency
    Order To Engage
    Revolution x5
    What're You Tryin' To Push On Us? x2

    INTERRUPTS (18)
    Alter
    Careful Planning
    Gift Of The Mentor
    Nabrun Leids x2
    Sense x2
    Shocking Information x2
    Sorry About The Mess
    The Signal x2
    Tunnel Vision x3
    Were You Looking For Me?
    Yoda Stew x2

    STRATEGY
    This deck molds itself around an opponent's strategy and can quickly change its game plan if situations demand. Therefore, there is actually no set strategy for the deck. But a little
    explanation is in order I think....

    First off, Tosche Station. Instant activation. (The start is always Obi's Hut/Careful Planning/Tosche Station - in case there’s any doubt). The now classic first turn Obi at the Hut, who moves to the Station is of course a good early boost if you can get it. However, this is not always a possibility as we know, so feel free to substitute with another character (I've used Chewie for this purpose many times). Make sure you use the Station as and when you need it. It’s an important, but not necessary, aid. If you’re away fighting on Bespin with Dark Dealers or on an Operative planet, then leave someone there for an activation bonus if you think it’s safe.

    Revolutions - These babies DEFINE versatality. It’s very hard for an opponent to recover from a first-turn revolution on their Coruscant or Meditation Chamber. Sensible people will of course be packing counters - really sensible people will have a contingency plan for when their Evader is caught by a grabber (like the kind seen under the section labelled 'Effects' -)
    Use them in combination with Beggar - this is frustration for an opponent and no mistake. Use them with Goo Nee Tay. And if you're unable to get at an opponent’s locations, or they're playing a very rogue strategy, then go ahead and revolve the Hut for some high drains. I've actually done this in about half the games I've played with the deck, something I hadn’t anticipated when designing it. I’m also thankful for that Lightsaber Proficiency..

    Threepio - Play with this card only if he works for you. But give him a try before writing him off as binder fodder. The combination of Were You Looking For Me and Threepio/R-3P0 (you can grab both of them in one go) is a great one. The fact that he now adds a destiny with Chewie from ECC is just a bonus. I really believe this guy is a card that no modern M&T style deck should be without (provided you're packing WYLFM as well).

    Just a word on meta-ing This deck has no numbers protection currently. And yes, that's a meta decision, and one that I've been happy with thus far even after playing against numbers decks (and winning).... If you don't like it, then I recommend the following Remove Lightsaber Proficiency or a Beggar and a Nabrun (with the amount of IAOs around right now, it's probably
    a sound idea) and add a couple of Don’t Forget The Droids. More high destinies are always good in any case, but it does mean that a vital Sense or Alter will not always work.
    No duelling protection? No. Hunt Down with no duel is far more popular. If it is faced though, the destinies are good enough to put up a reasonable fight, and Ben is always handy with his inherent bonus against a Circle. Ultimately though, if duelling is feared (in the wider enviroment, true, it should be considered) then add duelling cards. Again, base it on the meta.

    And finally, the lack of locations. They simply aren’t needed. The Revos and the Tosche station, combined with whatever force you are given, is enough. This has an added bonus in that there is space for the cards you really need, and most of all - no zero destiny cards.
    Thanks to the multiple battle destiny draws you will get, walkers should pose no problem, and the standard destiny in this deck is surprisingly good.

    There are many uses I haven't mentioned, but they probably speak for themselves. Uncontrollable Fury is one card I’m deliberating over - in the end it'll probably go in there in place of Lightsaber Proficiency or a Beggar. Just something to consider. In the end though, this deck is versatile. In the modern enviroment, that's a vital factor. '

    Strategy: '

    See above... '

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