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Hunt Down and Devestate the Jedi

    Deck ID: 2163

    Author: Alan "Curse" Finch

    Title: Hunt Down and Devestate the Jedi

    Side: Dark

    Date Published: 2000-01-08

    Description:
    A Hunt Down deck that hits very hard and can work against almost every strategy.

    Rating:
    4.0

    Cards:

    'Starting (6)
    Hunt Down and Destroy the Jedi (Obj)
    Executor Holotheatre
    Executor Meditation Chamber
    Visage of the Emperor
    Twi'lek Advisor
    Imperial Arrest order

    Effects (2)
    Reactor Terminal
    Presence of the force

    Interrupts (13)
    Masterful Move x3
    HoloNet Transmission
    Ghhhk
    Monnok
    Sense x3
    Alter x2
    You Are Beaten
    Twi'lek Advisor

    Characters (18)
    Darth Vader, Dark Lord of the Sith x4
    Grand Moff Tarkin x2
    DS-61-2
    DS-61-3
    Admiral Motti
    Admiral Ozzel
    Captain Needa
    Commander Igar
    Navy Trooper Fenson

    4-Lom With Concussion Rifle
    IG-88 With Riot Gun
    Jabba The Hutt
    Quarren
    Zukuss

    Weapons (1)
    Vader's Lightsaber

    Vechicles (2)
    Blizzard 2
    Tempest 1

    Starships (8)
    Avenger
    Devestator
    Dreadnaught
    Thunderflare
    Vengeance

    Boba Fett in Slave 1
    Bossk in Hound's Tooth
    Dengar in Punishing One

    Sites (5)
    Executor Docking Bay
    Spaceport Docking Bay
    Yavin 4 Docking Bay
    Tatooine Docking Bay
    Cloud City East Platform

    Systems (5)
    Death Star
    Coruscant
    Kessel
    Kashyyyk
    Ralltiir '

    Strategy: '

    To start Imperial Arrest Order will allow you to pull out docking bays which'll allow you access to about any place you might want to get - plus it'll keep you from getting 'jumped'. First turn you should throw down a character (anybody will do) to the holotheatre. This will allow the hurt of Visage to sink into your opponent.

    Basic Play As soon as you get a masterful move into your hand use it Get out HoloNet Transmission if your opponent hasn't put a jedi down, or if he has get out ghhhk, or monnok whichever you think'll help. Try to sense and alter everything

    HB or Space Decks If you are going up against a space deck throw presence out on the meditation chamber and get Vader there. Then proceed to lay some pain on your opponent with your big ships. You also have all the needed systems to make sure your ships won't get stranded at one end of the table.

    OPS You have plenty of ground power to really keep ops from setting up. Plus there are some nice destiny adding characters to really help.

    Training Decks Throw the Quarren and Zuckuss and Jabba into Hound's tooth along with whatever else you can (including an AT-AT) and go visit that dank smelling planet. Then you can start a battle against yoda with at least two characters and you can deploy all the rest of your imperials there too.

    Mains & Toys You can add destinys too and also space drain.

    So, this is it - my first Decktech deck. I realize now that it may not be too original but I came up with this by myself before I saw others like this here. Anyway, this deck has faired VERY well for me and hopefully, it will for you too.

    -Curse '

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