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ISB All Over

    Deck ID: 21891

    Author: Kevin "KevOfCrofton" Elia

    Title: ISB All Over

    Side: Dark

    Date Published: 2002-03-04

    Description:
    Another ISB deck. But I made this one, and its 8-0, so naturally i think its better.

    Rating:
    4.0

    Cards:

    'Objective(1)

    ISB Operations/Agents Of The Empire


    Locations(8)

    Coruscant

    Kiffex

    Rendili

    Spaceport Docking Bay

    Coruscant Docking Bay

    Death Star II Docking Bay

    Hoth Docking Bay

    Yavin IV Docking Bay


    Characters(19)

    Veers (ISB)

    Grand Admiral Thrawn

    Commander Igar

    Boba Fett, Bounty Hunter

    5x Outer Rim Scout (ISB)

    Admiral Chiraneau

    2x Chall Bekan (ISB)

    Officer Evax (ISB)

    Admiral Motti

    Commander Merrejk (ISB)

    Admiral Piett

    Darth Vader with Lightsaber

    Darth Maul with Lightsaber

    5D6-RA-7


    Vehicles(10)

    Tempest Scout 1

    Tempest Scout 2

    Tempest Scout 3

    Tempest Scout 4

    Tempest Scout 5

    Tempest Scout 6

    Tempest 1

    Blizzard 2

    Blizzard 4

    Blizzard Scout 1


    Starships(6)

    Avenger

    Flagship Executor

    Thunderflare

    Chimaera

    Zuckuss In Mist Hunter

    The Emperors Shield


    Interrupts(9)

    4x Imperial Command

    4x Trample

    Prepared Defenses


    Effects(7)

    Search and Destroy

    2x Presence Of The Force

    Mobilization Points

    Imperial Decree

    Imperial Arrest Order & Secret Plans

    Fear Is My Ally


    Defensive Shields(10, of course)

    Whatever you want to use.

    '

    Strategy: '

    I like this deck alot. All cards considered, I honestly think ISB is the best dark deck out there.


    Start with ISB, Coruscant, Imperial Decree, Imperial Arrest Order Combo, Mob. Points, and Fear is my Ally. play it like you would any mains and toys deck, but watch your characters. You really dont have that many, and you should try to throw your ISB agents away first because you can retrieve them. The Tramples are vital to holding those docking bays, so tracking destiny is definitly a plus. There are no trackable 5s in the deck (which could be a definite flaw), but if you sandwich the tramples and selectively target the opponents characters, this shouldnt develop into too much of a problem. You should try to rely mainly on power to hold sites, and only go to attack the opponent if you have good reinforcements in your hand (vader,maul,fett) or are forced to try and block a drain. This deck sets up amazingly fast for the type of deck, so dont be afraid to deploy a few walkers and agents on your second or third turn. In space, just keep piling ISB agents on the Star Desroyers. You can pull Veers and Ozzel with Imperial Command, so you should be able to cycle these two for awhile while you beat the crap out of them and drain on the ground. remember, most of your at-sts can react, so you can spread better.


    One tip dont play vader, maul, or fett till they make the attack on you. you dont want your big guns sitting around, where they cant do anything..

    '

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