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Why not play EBO

    Deck ID: 21941

    Author: Kevin "KevOfCrofton" Elia

    Title: Why not play EBO

    Side: Light

    Date Published: 2002-03-06

    Description:
    EBO xwings, but with a huge ground presence.

    Rating:
    4.0

    Cards:

    'Locations(8)

    Hoth Main Power Generators

    Hoth North Ridge

    Hoth Echo Command Center

    Hoth Echo Corridor

    Hoth Echo Docking Bay

    Hoth

    Naboo

    Kiffex


    Characters(11)

    General Carlist Rieekan

    General Crix Madine

    3x Lando Calrissian, Scoundrel

    Obi-wan with Lightsaber

    Luke with Lightsaber

    Leia, Rebel Princess

    Qui-Gon with Lightsaber

    Jar-Jar Binks

    Colonel Cracken


    Starships(10)

    10x X-Wing


    Weapons(1)

    X-Wing Laser Cannon


    Effects(10)

    Brisky Morning Munchen

    Undercover

    Honor Of The Jedi

    Echo Base Operations

    Income Corporation

    A New Secret Base

    Your Insight Serves You Well

    Strike Planning

    Scrambled Transmission

    An Unusual Amount Of Fear


    Interrupts(20)

    Houjix & Out Of Nowhere

    Hyper Escape

    Heading For The Medical Frigate

    2x Shocking Information & Grimtaash

    2x On The Edge

    4x Organized Attack

    3x We Wish To Board At Once

    3x All Wings Report In

    3x The Signal


    Defensive Sheilds(10)

    You pick, its too hard for me to decide for you.. '

    Strategy: '

    Edit #1

    Drop 1x On The Edge and 1x All Wings Report In

    Add 2x Control & Tunnel Vision


    enter the buearocrat does hurt, but ive never had it used against me. this would help, though..


    ---End Edit--


    I know this deck might look like a pile, but trust me, it works.

    Start with The Main Power Generators, North Ridge,

    Heading For The Medical Frigate, Your Insight Serves You Well,

    Strike Planning, Scrambled Transmission, and An Unusual Amount Of Fear.

    On your first turn, activate 3 and search for a Shocking Information & Grimtaash (via Scrambled Transmission). This will ensure the oppurtunity to search through your deck every turn (by cancelling the scomp link, then searching again), and can also be used to prevent Commander Merrejk from pulling systems for the opponent. If you can force them to hang around your systems, you have the advantage of knowing what bonuses you get and where you can go, etc. You have 6 cards that can search for A New Secret Base

    (3x We Wish To Board At Once, 3x The Signal), so you should get one in your opening hand and get your jump start with the effect. Pull your 2 generals (Madine and Rieekan), and you already have enough to play Echo Base Operations. Use the two generals, and an X-Wing at the docking bay to play EBO, and then consolidate your ground forces under the sheild. Drain in space, harass them on the ground with the mains, and just apply the general beats..


    Specific card uses


    Colonel Cracken you can pull him with Madine, and drop him as an Undercover spy.


    Jar-Jar you know, he’s just good at taking care of characters. With Brisky Morning Munchen and all your other mains, you should be able to maintain a strong presence on the ground.


    Leia, RP play her wherever the opponent is blowing his load, so you can delay him even more.. your drains in space will overcome them eventually. '

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